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authortcsullivan <tullivan99@gmail.com>2017-09-27 11:38:12 -0400
committerGitHub <noreply@github.com>2017-09-27 11:38:12 -0400
commit3ffd09ad483a77053ebc566c3ab464a1c85e7a44 (patch)
treee36bcb8fdcf72df1f2aef16d0af3c8e089009e44
parent48cd8419bb274345fe386d47843f9aa16910e090 (diff)
Update README.md
-rw-r--r--README.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/README.md b/README.md
index cf797c7..2f969b0 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,7 @@ gamedev
=======
gamedev was started as a high school project between drumsetmonkey and tcsullivan, written in C++ and using SDL2/OpenGL. The goal of this project was to have a completed commercial-grade video game available for Linux and Windows users; the plan was to profit off the game once it and the engine were finished. Through the first year and a half of development we quickly learned that the game's engine would need the most focus, as we were starting from complete scratch. Due to this, there is no playable, plot-based game.
+
However, the engine is still growing. Development has now slowed to a crawl with the start of our college lives, but changes will still be made every now and then. Maybe a true video game will eventually come out of this, but the engine will most likely always remain open source.
Build Requirements
@@ -16,8 +17,9 @@ The 'gamedev' project can be built on both Linux-based and Windows operating sys
* GLEW
* giflib
* lua (liblua linked into program)
-
-Windows builds are done with msys2, 64-bit. The compiler must support C++17.
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+Windows builds are done with msys2, 64-bit. The compiler must support C++17.
+
Build Preparation
-----------------