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author | tcsullivan <tullivan99@gmail.com> | 2017-09-27 11:38:12 -0400 |
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committer | GitHub <noreply@github.com> | 2017-09-27 11:38:12 -0400 |
commit | 3ffd09ad483a77053ebc566c3ab464a1c85e7a44 (patch) | |
tree | e36bcb8fdcf72df1f2aef16d0af3c8e089009e44 | |
parent | 48cd8419bb274345fe386d47843f9aa16910e090 (diff) |
Update README.md
-rw-r--r-- | README.md | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -2,6 +2,7 @@ gamedev ======= gamedev was started as a high school project between drumsetmonkey and tcsullivan, written in C++ and using SDL2/OpenGL. The goal of this project was to have a completed commercial-grade video game available for Linux and Windows users; the plan was to profit off the game once it and the engine were finished. Through the first year and a half of development we quickly learned that the game's engine would need the most focus, as we were starting from complete scratch. Due to this, there is no playable, plot-based game. + However, the engine is still growing. Development has now slowed to a crawl with the start of our college lives, but changes will still be made every now and then. Maybe a true video game will eventually come out of this, but the engine will most likely always remain open source. Build Requirements @@ -16,8 +17,9 @@ The 'gamedev' project can be built on both Linux-based and Windows operating sys * GLEW * giflib * lua (liblua linked into program) - -Windows builds are done with msys2, 64-bit. The compiler must support C++17. + +Windows builds are done with msys2, 64-bit. The compiler must support C++17. + Build Preparation ----------------- |