diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-18 08:49:51 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-18 08:49:51 -0500 |
commit | 5598e4d1f52224f2d075dc318868e284b2f20a78 (patch) | |
tree | 10078c443ebe1b9dd048e0bea04999097dad0e90 | |
parent | fcf3e396c57b285b621624f63f9acd6515c58ef9 (diff) |
tiled backgrounds, ortho fix
-rw-r--r-- | Changelog | 7 | ||||
-rw-r--r-- | assets/bgFarTreeTile.png | bin | 0 -> 9433 bytes | |||
-rw-r--r-- | assets/bgFrontTreeTile.png | bin | 0 -> 27660 bytes | |||
-rw-r--r-- | assets/bgMidTreeTile.png | bin | 0 -> 30605 bytes | |||
-rw-r--r-- | assets/bgTrashWaves.png | bin | 0 -> 1454217 bytes | |||
-rw-r--r-- | main.cpp | 48 | ||||
-rw-r--r-- | src/world.cpp | 6 | ||||
-rw-r--r-- | xcf/bgTrashWaves.xcf | bin | 0 -> 3932867 bytes |
8 files changed, 35 insertions, 26 deletions
@@ -304,3 +304,10 @@ - added entity deletion when an entity dies - fixed errors with typewriter-text - finished cutscene triggers + +11/18/2015: +=========== + + - converted layered background items to tiles + - fixed ortho in small spaces + - began formalizing item system diff --git a/assets/bgFarTreeTile.png b/assets/bgFarTreeTile.png Binary files differnew file mode 100644 index 0000000..07546a5 --- /dev/null +++ b/assets/bgFarTreeTile.png diff --git a/assets/bgFrontTreeTile.png b/assets/bgFrontTreeTile.png Binary files differnew file mode 100644 index 0000000..7fc7450 --- /dev/null +++ b/assets/bgFrontTreeTile.png diff --git a/assets/bgMidTreeTile.png b/assets/bgMidTreeTile.png Binary files differnew file mode 100644 index 0000000..126723e --- /dev/null +++ b/assets/bgMidTreeTile.png diff --git a/assets/bgTrashWaves.png b/assets/bgTrashWaves.png Binary files differnew file mode 100644 index 0000000..6a177cd --- /dev/null +++ b/assets/bgTrashWaves.png @@ -434,12 +434,12 @@ int main(int argc, char *argv[]){ * Load a temporary background image. */ - bgDay =Texture::loadTexture("assets/bg.png" ); - bgNight =Texture::loadTexture("assets/bgn.png" ); - bgMtn =Texture::loadTexture("assets/bgFarMountain.png"); - bgTreesFront =Texture::loadTexture("assets/bgFrontTree.png" ); - bgTreesMid =Texture::loadTexture("assets/bgMidTree.png" ); - bgTreesFar =Texture::loadTexture("assets/bgFarTree.png" ); + bgDay =Texture::loadTexture("assets/bg.png" ); + bgNight =Texture::loadTexture("assets/bgn.png" ); + bgMtn =Texture::loadTexture("assets/bgFarMountain.png" ); + bgTreesFront =Texture::loadTexture("assets/bgFrontTreeTile.png" ); + bgTreesMid =Texture::loadTexture("assets/bgMidTreeTile.png" ); + bgTreesFar =Texture::loadTexture("assets/bgFarTreeTile.png" ); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -572,7 +572,9 @@ void render(){ * see past the world render */ - if(!worldInside){ + if(currentWorld->getTheWidth() < SCREEN_WIDTH){ + offset.x = 0; + }else if(!worldInside){ if(player->loc.x - SCREEN_WIDTH/2 < currentWorld->getTheWidth() * -0.5f) offset.x = ((currentWorld->getTheWidth() * -0.5f) + SCREEN_WIDTH / 2) + player->width / 2; if(player->loc.x + player->width + SCREEN_WIDTH/2 > currentWorld->getTheWidth() * 0.5f) @@ -674,7 +676,7 @@ void render(){ * Draws stars if it is an appropriate time of day for them. */ - int base = 40 - (int)worldGetYBase(currentWorld); + int base = 80; int shade = worldShade*2; if(((weather==DARK )&(tickCount%DAY_CYCLE)<DAY_CYCLE/2) || @@ -719,33 +721,33 @@ void render(){ glBindTexture(GL_TEXTURE_2D, bgTreesFar); glBegin(GL_QUADS); safeSetColorA(100-shade,100-shade,100-shade,240); - for(int i = 0; i <= currentWorld->getTheWidth()/1920; i++){ - glTexCoord2i(0,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.6,base); - glTexCoord2i(1,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.6,base); - glTexCoord2i(1,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.6,base+1080); - glTexCoord2i(0,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.6,base+1080); + for(int i = -currentWorld->getTheWidth() / 2; i <= currentWorld->getTheWidth() / 2; i += 300){ + glTexCoord2i(0,1);glVertex2i(i+offset.x*.6,base); + glTexCoord2i(1,1);glVertex2i((i+300)+offset.x*.6,base); + glTexCoord2i(1,0);glVertex2i((i+300)+offset.x*.6,base+200); + glTexCoord2i(0,0);glVertex2i(i+offset.x*.6,base+200); } glEnd(); glBindTexture(GL_TEXTURE_2D, bgTreesMid); glBegin(GL_QUADS); safeSetColorA(150-shade,150-shade,150-shade,250); - for(int i = 0; i <= currentWorld->getTheWidth()/1920; i++){ - glTexCoord2i(0,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.4,base); - glTexCoord2i(1,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.4,base); - glTexCoord2i(1,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.4,base+1080); - glTexCoord2i(0,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.4,base+1080); + for(int i = -currentWorld->getTheWidth() / 2; i <= currentWorld->getTheWidth() / 2; i += 400){ + glTexCoord2i(0,1);glVertex2i(i+offset.x*.4,base); + glTexCoord2i(1,1);glVertex2i((i+300)+offset.x*.4,base); + glTexCoord2i(1,0);glVertex2i((i+300)+offset.x*.4,base+200); + glTexCoord2i(0,0);glVertex2i(i+offset.x*.4,base+200); } glEnd(); glBindTexture(GL_TEXTURE_2D, bgTreesFront); glBegin(GL_QUADS); safeSetColorA(255-shade,255-shade,255-shade,255); - for(int i = 0; i <= currentWorld->getTheWidth()/1920; i++){ - glTexCoord2i(0,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.25,base); - glTexCoord2i(1,1);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.25,base); - glTexCoord2i(1,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * (i+1))+offset.x*.25,base+1080); - glTexCoord2i(0,0);glVertex2i((currentWorld->getTheWidth()*-0.5f)+(1920 * i)+offset.x*.25,base+1080); + for(int i = -currentWorld->getTheWidth() / 2; i <= currentWorld->getTheWidth() / 2; i += 280){ + glTexCoord2i(0,1);glVertex2i(i+offset.x*.25,base); + glTexCoord2i(1,1);glVertex2i((i+300)+offset.x*.25,base); + glTexCoord2i(1,0);glVertex2i((i+300)+offset.x*.25,base+200); + glTexCoord2i(0,0);glVertex2i(i+offset.x*.25,base+200); } glEnd(); glDisable(GL_TEXTURE_2D); diff --git a/src/world.cpp b/src/world.cpp index 335bda6..904bed7 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -17,13 +17,13 @@ bool worldInside = false; float worldGetYBase(World *w){ - float base = 0; + /*float base = 0; World *ptr = w; while(ptr->infront){ base+=DRAW_Y_OFFSET; ptr=ptr->infront; - } - return base; + }*/ + return /*base*/ GEN_MIN; } struct wSavePack { diff --git a/xcf/bgTrashWaves.xcf b/xcf/bgTrashWaves.xcf Binary files differnew file mode 100644 index 0000000..0214d8d --- /dev/null +++ b/xcf/bgTrashWaves.xcf |