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authordrumsetmonkey <abelleisle@roadrunner.com>2015-09-07 10:18:35 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-09-07 10:18:35 -0400
commit7def97ea7894a5b27e95969499210ec950d3c925 (patch)
tree3d017277795ca8a79b6d5f8d53595dc175a80bf8
parent1ff9191a69756aaf61906566765cceca39f2847c (diff)
Update main.cpp
-rw-r--r--src/main.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8d2d537..4d67d0a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,4 +1,3 @@
-<<<<<<< HEAD
#include <iostream>
#include "SDL.h"
#include "SDL_opengl.h"
@@ -18,9 +17,6 @@ bool gameRunning = true;
const float sh = SCREEN_HEIGHT;
const float sw = SCREEN_WIDTH;
-#include "gameHeader.h"
-
-
int main(int argc, char** argv){
//runs startup procedures
if(SDL_Init(SDL_INIT_VIDEO) < 0){
@@ -55,8 +51,6 @@ int main(int argc, char** argv){
//update window
SDL_UpdateWindowSurface(window);
- configRender();
- gameLoop();
}
}
@@ -68,12 +62,4 @@ int main(int argc, char** argv){
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
-=======
-#include <stdio.h>
-#include <SDL2/SDL.h>
-
-int main(int argc,char **argv){
- puts("Hello, world!");
- return 0;
->>>>>>> origin/master
}