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authordrumsetmonkey <abelleisle@roadrunner.com>2016-04-06 07:40:28 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-04-06 07:40:28 -0400
commit345a0fe74704dec3eecbb77e4bb252b3d4dd4308 (patch)
tree772a0a0925195193f9152ecff259c9f27f13f413 /Changelog
parent3ca4cca09ed9a2b1028928dea98f19bd26ab3b2c (diff)
parent16920d744a2e638f564753f15f1269f51c131b6b (diff)
First world and style
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- prevented structures from moving
- began making indoor worlds good
- inventory slots are actually being used
+
+3/30/2016:
+==========
+
+ - implemented multiple floors in indoor worlds, xml'd
+ - made headers .hpp
+ - fixed player-following light
+ - began retexturing indoor worlds
+ - rediscovered important-text music fades
+
+3/31/2016:
+==========
+
+ - npcs and mobs can spawn on specific floors
+ - npcs can go to locations after dialog
+ - aborts/exits are better labeled
+ - began implementing food items
+ - more better item stuff
+
+4/4/2016:
+=========
+
+ - improved world handling
+ - player can now begin game inside
+ - removed unnecessary cout's
+ - began actual storyline work?
+ - began actual fighting work
+
+4/5/2016:
+=========
+
+ - worked on item handling stuffs
+ - swords can affect all entities, added knockback
+ - began work with threading pages/triggers
+ - added debug flag for settings.xml
+ - improved particle drawing