diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-06 07:40:28 -0400 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-06 07:40:28 -0400 |
commit | 345a0fe74704dec3eecbb77e4bb252b3d4dd4308 (patch) | |
tree | 772a0a0925195193f9152ecff259c9f27f13f413 /Changelog | |
parent | 3ca4cca09ed9a2b1028928dea98f19bd26ab3b2c (diff) | |
parent | 16920d744a2e638f564753f15f1269f51c131b6b (diff) |
First world and style
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 36 |
1 files changed, 36 insertions, 0 deletions
@@ -843,3 +843,39 @@ - prevented structures from moving - began making indoor worlds good - inventory slots are actually being used + +3/30/2016: +========== + + - implemented multiple floors in indoor worlds, xml'd + - made headers .hpp + - fixed player-following light + - began retexturing indoor worlds + - rediscovered important-text music fades + +3/31/2016: +========== + + - npcs and mobs can spawn on specific floors + - npcs can go to locations after dialog + - aborts/exits are better labeled + - began implementing food items + - more better item stuff + +4/4/2016: +========= + + - improved world handling + - player can now begin game inside + - removed unnecessary cout's + - began actual storyline work? + - began actual fighting work + +4/5/2016: +========= + + - worked on item handling stuffs + - swords can affect all entities, added knockback + - began work with threading pages/triggers + - added debug flag for settings.xml + - improved particle drawing |