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authorClyne Sullivan <tullivan99@gmail.com>2016-01-21 09:25:47 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-01-21 09:25:47 -0500
commit44804d69ea1af2490fedf54ea2cb273e3f5ab219 (patch)
treea0c11e20f9cfd4c2185ef889ad9868b4046a718a /Changelog
parent77f6086bedaa0cbd945fb727a9e82a4c93e6255c (diff)
changelog
Diffstat (limited to 'Changelog')
-rw-r--r--Changelog30
1 files changed, 18 insertions, 12 deletions
diff --git a/Changelog b/Changelog
index b88ebe4..0916173 100644
--- a/Changelog
+++ b/Changelog
@@ -387,9 +387,6 @@
- continued to document header files through doxygen
- added border to dialogBox
- fix entity movement handling; npcs stop when you talk to them
-<<<<<<< HEAD
- - added sword animation?
-=======
- added sword animation?
12/9/2015,
@@ -411,7 +408,6 @@
- imrpoved BGM handling
- continued work on particles, made a fountain
- added sanic
-=======
~ Broke 5000 lines of code/doc, now with some file Doxygen'd
@@ -424,7 +420,6 @@
- fixed fading bugs
- continued fixing general game bugs
- fixed structure spawn issues
-=======
12/15/2015:
===========
@@ -508,7 +503,7 @@
- xml'd npc dialogs
- drafted page xml
-1/11/2015:
+1/11/2016:
==========
- improved npc dialog xmling
@@ -516,7 +511,7 @@
- textures?
- music?
-1/12/2015:
+1/12/2016:
==========
- world linking xml'd
@@ -524,7 +519,7 @@
- shaderssss
- more music
-1/13/2015:
+1/13/2016:
==========
- discovered how intel and nvidia gpus handle lighting
@@ -532,7 +527,7 @@
- xml'd settings for screen dimensions
- xml'd item giving through npc dialog
-1/14/2015:
+1/14/2016:
==========
- pondered on non-random generation
@@ -541,22 +536,33 @@
- began to incorporate XML into the world class for dynamic world loading...
-1/16/2015:
+1/16/2016:
==========
- removed layers
- switched world linking from pointers to file names, rewrote all world-linking code
- worlds are now loaded dynamically
-1/19/2015:
+1/19/2016:
==========
- memory management
- began reconsidering save/load stuff
-1/20/2015:
+1/20/2016:
==========
- can save npc dialog positions
- worked on player sprite redesign
- greatly simplified/documented gameplay.cpp
+
+1/21/2016:
+==========
+
+ - can save most mob positions
+ - fixed world widths, background drawing
+ - added aggressive flag to mobs, player enters arena on impact
+ - added world load fault handlers
+ - worked on player sprite redesign
+
+ ~ A little over 5200 lines of code