diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-01-21 09:25:47 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-01-21 09:25:47 -0500 |
commit | 44804d69ea1af2490fedf54ea2cb273e3f5ab219 (patch) | |
tree | a0c11e20f9cfd4c2185ef889ad9868b4046a718a /Changelog | |
parent | 77f6086bedaa0cbd945fb727a9e82a4c93e6255c (diff) |
changelog
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 30 |
1 files changed, 18 insertions, 12 deletions
@@ -387,9 +387,6 @@ - continued to document header files through doxygen - added border to dialogBox - fix entity movement handling; npcs stop when you talk to them -<<<<<<< HEAD - - added sword animation? -======= - added sword animation? 12/9/2015, @@ -411,7 +408,6 @@ - imrpoved BGM handling - continued work on particles, made a fountain - added sanic -======= ~ Broke 5000 lines of code/doc, now with some file Doxygen'd @@ -424,7 +420,6 @@ - fixed fading bugs - continued fixing general game bugs - fixed structure spawn issues -======= 12/15/2015: =========== @@ -508,7 +503,7 @@ - xml'd npc dialogs - drafted page xml -1/11/2015: +1/11/2016: ========== - improved npc dialog xmling @@ -516,7 +511,7 @@ - textures? - music? -1/12/2015: +1/12/2016: ========== - world linking xml'd @@ -524,7 +519,7 @@ - shaderssss - more music -1/13/2015: +1/13/2016: ========== - discovered how intel and nvidia gpus handle lighting @@ -532,7 +527,7 @@ - xml'd settings for screen dimensions - xml'd item giving through npc dialog -1/14/2015: +1/14/2016: ========== - pondered on non-random generation @@ -541,22 +536,33 @@ - began to incorporate XML into the world class for dynamic world loading... -1/16/2015: +1/16/2016: ========== - removed layers - switched world linking from pointers to file names, rewrote all world-linking code - worlds are now loaded dynamically -1/19/2015: +1/19/2016: ========== - memory management - began reconsidering save/load stuff -1/20/2015: +1/20/2016: ========== - can save npc dialog positions - worked on player sprite redesign - greatly simplified/documented gameplay.cpp + +1/21/2016: +========== + + - can save most mob positions + - fixed world widths, background drawing + - added aggressive flag to mobs, player enters arena on impact + - added world load fault handlers + - worked on player sprite redesign + + ~ A little over 5200 lines of code |