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authordrumsetmonkey <abelleisle@roadrunner.com>2016-01-10 21:03:33 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-01-10 21:03:33 -0500
commit75a5569ed0d44494da379822aa5de519e4a4025b (patch)
tree1100ae214ad3a9eceac969d4796ef1ae825e8fb7 /Changelog
parent5c7c99ac5fe1158adbdf0469fb36ddd153511f5d (diff)
parenta0597ff41fb4be979f9dfd70ace8be98a737affb (diff)
Work on player texture
Diffstat (limited to 'Changelog')
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- added World::getAvailableNPC() for easy quest assigner assigning
- added the Condition class, so that events and actions can be remembered by NPCs
- added functionality for multiple lights (GLSL)
+
+12/22/2015:
+===========
+
+ - 3 month Changelog anniversary!
+ - fixed dialog quitting bug
+ - worked on village spawning
+ - worked on wrapping text for dialog boxes
+ - did more work on GLSL shaders
+
+1/3/2016:
+=========
+
+ - finished wrapping text for dialog boxes
+ - began working on world saving/loading again
+ - got some mad GLSL shaders running
+
+1/4/2016:
+=========
+
+ - fixed basic world save/load, working on entity saving
+ - GLSL shaders worked?
+
+1/5/2016:
+=========
+
+ - can save NPCs and Structures
+ - more shadering
+
+1/6/2016:
+=========
+
+ - flashlight!
+ - XML-scripted worlds!!!
+ - !!!!!!!!!!!!!!!!!!!!!!!!
+
+1/7/2016:
+=========
+
+ - xml'd npc and mob spawning
+ - xml'd npc dialogs
+ - drafted page xml
+