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author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-27 08:41:51 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-27 08:41:51 -0400 |
commit | 865f6d8b172caec9c450cec72c4460f2c040c13a (patch) | |
tree | 1586fb1149b045af163870e3550a29a3f1661674 /Changelog | |
parent | 26391278f21c173971bfc1f53f324ae29737dfeb (diff) | |
parent | 69ce4512cae1b286a9807be03dfc295b6a4570f6 (diff) |
Added proof of concept tree layer
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 13 |
1 files changed, 12 insertions, 1 deletions
@@ -162,4 +162,15 @@ - fixed entity initialization - added multiple mobs - - improved texture handling
\ No newline at end of file + - improved texture handling + +10/26/2015: +=========== + + - removed windows build commands + - fixed bug with spawning 'dead' NPCs + - entities are now drawn behind the current world as well as the grass + - player can now only highlight one NPC at a time + - fixed GLEW shader initialization segfault + - began working on bird mob + - improved world scenery |