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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-27 08:41:51 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-27 08:41:51 -0400
commit865f6d8b172caec9c450cec72c4460f2c040c13a (patch)
tree1586fb1149b045af163870e3550a29a3f1661674 /Changelog
parent26391278f21c173971bfc1f53f324ae29737dfeb (diff)
parent69ce4512cae1b286a9807be03dfc295b6a4570f6 (diff)
Added proof of concept tree layer
Diffstat (limited to 'Changelog')
-rw-r--r--Changelog13
1 files changed, 12 insertions, 1 deletions
diff --git a/Changelog b/Changelog
index ad5f1b6..c1426fd 100644
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@@ -162,4 +162,15 @@
- fixed entity initialization
- added multiple mobs
- - improved texture handling \ No newline at end of file
+ - improved texture handling
+
+10/26/2015:
+===========
+
+ - removed windows build commands
+ - fixed bug with spawning 'dead' NPCs
+ - entities are now drawn behind the current world as well as the grass
+ - player can now only highlight one NPC at a time
+ - fixed GLEW shader initialization segfault
+ - began working on bird mob
+ - improved world scenery