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authordrumsetmonkey <abelleisle@roadrunner.com>2016-01-07 08:25:49 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-01-07 08:25:49 -0500
commitc7e3d72f0ef08cb9463cd8960bc29dad40e3bdcb (patch)
treed6bfde57916863ca9fd6fa2fbfae42338ae8e630 /Changelog
parent0f379ae55e07d4e1e7904a3eb33b1c29c2177ec1 (diff)
parent1b2510a427cea42e6381d60f434b5fdec2b181b0 (diff)
Hey, that's pretty good lighting!
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- checking files for potential divide by 0 errors, due to random floating point errors
still have floating point errors
- restarted work on real shading (GLSL stuffs)
+
+12/17/2015:
+===========
+
+ - continued work on player sprite
+ - continued work on GLSL shaders
+ - fixed NPC spawning world location stuff
+ - messed with threads/forks
+ - re-fixed/added indoor environment; fixed indoor background