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author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-07 08:25:49 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-07 08:25:49 -0500 |
commit | c7e3d72f0ef08cb9463cd8960bc29dad40e3bdcb (patch) | |
tree | d6bfde57916863ca9fd6fa2fbfae42338ae8e630 /Changelog | |
parent | 0f379ae55e07d4e1e7904a3eb33b1c29c2177ec1 (diff) | |
parent | 1b2510a427cea42e6381d60f434b5fdec2b181b0 (diff) |
Hey, that's pretty good lighting!
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -435,3 +435,12 @@ - checking files for potential divide by 0 errors, due to random floating point errors still have floating point errors - restarted work on real shading (GLSL stuffs) + +12/17/2015: +=========== + + - continued work on player sprite + - continued work on GLSL shaders + - fixed NPC spawning world location stuff + - messed with threads/forks + - re-fixed/added indoor environment; fixed indoor background |