diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-26 08:49:10 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-26 08:49:10 -0400 |
commit | e017c5cbc9f1cf357ca82593e5d2829dd7f729ce (patch) | |
tree | a65b9516a4e6a2ff6f9c292da97d5f6f6f84b3bd /Changelog | |
parent | 99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff) |
bug fixes
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 13 |
1 files changed, 12 insertions, 1 deletions
@@ -162,4 +162,15 @@ - fixed entity initialization - added multiple mobs - - improved texture handling
\ No newline at end of file + - improved texture handling + +10/26/2015: +=========== + + - removed windows build commands + - fixed bug with spawning 'dead' NPCs + - entities are now drawn behind the current world as well as the grass + - player can now only highlight one NPC at a time + - fixed GLEW shader initialization segfault + - began working on bird mob + - improved world scenery |