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authorClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:49:10 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:49:10 -0400
commite017c5cbc9f1cf357ca82593e5d2829dd7f729ce (patch)
treea65b9516a4e6a2ff6f9c292da97d5f6f6f84b3bd /Changelog
parent99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff)
bug fixes
Diffstat (limited to 'Changelog')
-rw-r--r--Changelog13
1 files changed, 12 insertions, 1 deletions
diff --git a/Changelog b/Changelog
index ad5f1b6..c1426fd 100644
--- a/Changelog
+++ b/Changelog
@@ -162,4 +162,15 @@
- fixed entity initialization
- added multiple mobs
- - improved texture handling \ No newline at end of file
+ - improved texture handling
+
+10/26/2015:
+===========
+
+ - removed windows build commands
+ - fixed bug with spawning 'dead' NPCs
+ - entities are now drawn behind the current world as well as the grass
+ - player can now only highlight one NPC at a time
+ - fixed GLEW shader initialization segfault
+ - began working on bird mob
+ - improved world scenery