diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-06-24 10:56:35 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-06-24 10:56:35 -0400 |
commit | f4177a77ceff0e1cffb7e968f3d48497fcd2d45c (patch) | |
tree | fe4473d5d0a36035902f58dda2bae130c2650558 /Goals.txt | |
parent | 56d34b56e82821797bc97be7e36138057109f87e (diff) |
dialog wrap fix, removed junk files
Diffstat (limited to 'Goals.txt')
-rw-r--r-- | Goals.txt | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/Goals.txt b/Goals.txt deleted file mode 100644 index 4848bac..0000000 --- a/Goals.txt +++ /dev/null @@ -1,121 +0,0 @@ -Goals: - -End of October: -=============== - - - have textures for the world and entities (png's and stuff) - - have basic quest handling/player can interact with NPCs to take quests - - have basic mobs/animals - -Summary: - NPCs and a village were created, and a basic quest handling structure was design so that -the player could accept and complete quests from NPCs. Next we developed textures for the player, -NPCs, house and background, using PNG loading from SDL_image. After that, Andy began to work on -more textures for the game as well as animations for the player while Clyne worked on a player -inventory and rewarding items from quest completions. While these were (are) still in development -Andy added a basic template for mobs. - -End of November: -================ - - - design the game - - work on GLSL shaders to replace the current 'fake' ones - - redesign what currently exists to match what is desired - -Summary: - Textures have been formalized, with a namespace and class for loading and using textures. The -idea of a parallaxed background was applied, with up to four layers of tiled background material. -Combinations of background layers were sorted and added to the World class with a World::setBackground() -function. The inventory was created, with an animated inventory view based off of the player finished -by the end of the month. ... - -End of December: -================ - - - create first 'chapters' of story - - create very first areas in the game (code it) to get an - idea of what's gonna go down - -January - March: -=============== - - - design more story line... - - implement story line - -February - End of March: -======================== - - - design or focus on sound effects / background music? - -March-ish: -====== - - - allow friends to beta-test game - - modify game according to feedback - -April: -==== - - - remove any remaining bugs in game - - get more testing done... - - look into methods of releasing the game (steam) - -May: -==== - - - release game - -June: -===== - - - profit???? - - -******************************************************************************************************** -******************************************************************************************************** -Goals.txt before redesign: -******************************************************************************************************** -******************************************************************************************************** - -End of November: -================ - - - have a working player inventory - - receive items from things like quests and mobs - - weapons n stuff - -End of December: -================ - - - have a basic world scripter thing to script worlds - - create world saving/loading functionality - (maybe work on prettying up inventory/save-load/quest stuff) - -January - February: -=================== - - - work on a story line - -February - March: -================= - - - work on sound effects / background music - -End of March: -============= - - - Have game ready to be beta-tested by friends/other people so we can work - on receiving bug reports/adding things testers expect to have in the game. - -End of April: -============= - - - Have all major bugs found by beta testers removed/fixed - - Have the game ready for release to the public (during May the game should - be released in some form) - -End of May: -=========== - - - Have game fully deployed with a way to receive feedback from the players - |