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authorClyne Sullivan <tullivan99@gmail.com>2016-06-24 10:56:35 -0400
committerClyne Sullivan <tullivan99@gmail.com>2016-06-24 10:56:35 -0400
commitf4177a77ceff0e1cffb7e968f3d48497fcd2d45c (patch)
treefe4473d5d0a36035902f58dda2bae130c2650558 /Goals.txt
parent56d34b56e82821797bc97be7e36138057109f87e (diff)
dialog wrap fix, removed junk files
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-Goals:
-
-End of October:
-===============
-
- - have textures for the world and entities (png's and stuff)
- - have basic quest handling/player can interact with NPCs to take quests
- - have basic mobs/animals
-
-Summary:
- NPCs and a village were created, and a basic quest handling structure was design so that
-the player could accept and complete quests from NPCs. Next we developed textures for the player,
-NPCs, house and background, using PNG loading from SDL_image. After that, Andy began to work on
-more textures for the game as well as animations for the player while Clyne worked on a player
-inventory and rewarding items from quest completions. While these were (are) still in development
-Andy added a basic template for mobs.
-
-End of November:
-================
-
- - design the game
- - work on GLSL shaders to replace the current 'fake' ones
- - redesign what currently exists to match what is desired
-
-Summary:
- Textures have been formalized, with a namespace and class for loading and using textures. The
-idea of a parallaxed background was applied, with up to four layers of tiled background material.
-Combinations of background layers were sorted and added to the World class with a World::setBackground()
-function. The inventory was created, with an animated inventory view based off of the player finished
-by the end of the month. ...
-
-End of December:
-================
-
- - create first 'chapters' of story
- - create very first areas in the game (code it) to get an
- idea of what's gonna go down
-
-January - March:
-===============
-
- - design more story line...
- - implement story line
-
-February - End of March:
-========================
-
- - design or focus on sound effects / background music?
-
-March-ish:
-======
-
- - allow friends to beta-test game
- - modify game according to feedback
-
-April:
-====
-
- - remove any remaining bugs in game
- - get more testing done...
- - look into methods of releasing the game (steam)
-
-May:
-====
-
- - release game
-
-June:
-=====
-
- - profit????
-
-
-********************************************************************************************************
-********************************************************************************************************
-Goals.txt before redesign:
-********************************************************************************************************
-********************************************************************************************************
-
-End of November:
-================
-
- - have a working player inventory
- - receive items from things like quests and mobs
- - weapons n stuff
-
-End of December:
-================
-
- - have a basic world scripter thing to script worlds
- - create world saving/loading functionality
- (maybe work on prettying up inventory/save-load/quest stuff)
-
-January - February:
-===================
-
- - work on a story line
-
-February - March:
-=================
-
- - work on sound effects / background music
-
-End of March:
-=============
-
- - Have game ready to be beta-tested by friends/other people so we can work
- on receiving bug reports/adding things testers expect to have in the game.
-
-End of April:
-=============
-
- - Have all major bugs found by beta testers removed/fixed
- - Have the game ready for release to the public (during May the game should
- be released in some form)
-
-End of May:
-===========
-
- - Have game fully deployed with a way to receive feedback from the players
-