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authorClyne Sullivan <tullivan99@gmail.com>2015-11-02 20:48:31 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-11-02 20:48:31 -0500
commitf8ebf8fd3d5691cd45566281a1f54c5ecbc43762 (patch)
tree35633b779419c0df9cdb2408838189d529357abf /Goals.txt
parent07d73ea992641198a887f000bf44b874c8e11574 (diff)
updated goals
Diffstat (limited to 'Goals.txt')
-rw-r--r--Goals.txt69
1 files changed, 66 insertions, 3 deletions
diff --git a/Goals.txt b/Goals.txt
index 46a35b7..0164d82 100644
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+++ b/Goals.txt
@@ -3,9 +3,72 @@ Goals:
End of October:
===============
- - have textures for the world and entities (png's and stuff) check!
- - have basic quest handling/player can interact with NPCs to take quests check!
- - have basic mobs/animals check?
+ - have textures for the world and entities (png's and stuff)
+ - have basic quest handling/player can interact with NPCs to take quests
+ - have basic mobs/animals
+
+Summary:
+ NPCs and a village were created, and a basic quest handling structure was design so that
+the player could accept and complete quests from NPCs. Next we developed textures for the player,
+NPCs, house and background, using PNG loading from SDL_image. After that, Andy began to work on
+more textures for the game as well as animations for the player while Clyne worked on a player
+inventory and rewarding items from quest completions. While these were (are) still in development
+Andy added a basic template for mobs.
+
+End of November:
+================
+
+ - design the game
+ - work on GLSL shaders to replace the current 'fake' ones
+ - redesign what currently exists to match what is desired
+
+End of December:
+================
+
+ - create first 'chapters' of story
+ - create very first areas in the game (code it) to get an
+ idea of what's gonna go down
+
+January - March:
+===============
+
+ - design more story line...
+ - implement story line
+
+February - End of March:
+========================
+
+ - design sound effects / background music?
+
+March-ish:
+======
+
+ - allow friends to beta-test game
+ - modify game according to feedback
+
+April:
+====
+
+ - remove any remaining bugs in game
+ - get more testing done...
+ - look into methods of releasing the game (steam)
+
+May:
+====
+
+ - release game
+
+June:
+=====
+
+ - profit????
+
+
+********************************************************************************************************
+********************************************************************************************************
+Goals.txt before redesign:
+********************************************************************************************************
+********************************************************************************************************
End of November:
================