diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-02 20:48:31 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-02 20:48:31 -0500 |
commit | f8ebf8fd3d5691cd45566281a1f54c5ecbc43762 (patch) | |
tree | 35633b779419c0df9cdb2408838189d529357abf /Goals.txt | |
parent | 07d73ea992641198a887f000bf44b874c8e11574 (diff) |
updated goals
Diffstat (limited to 'Goals.txt')
-rw-r--r-- | Goals.txt | 69 |
1 files changed, 66 insertions, 3 deletions
@@ -3,9 +3,72 @@ Goals: End of October: =============== - - have textures for the world and entities (png's and stuff) check! - - have basic quest handling/player can interact with NPCs to take quests check! - - have basic mobs/animals check? + - have textures for the world and entities (png's and stuff) + - have basic quest handling/player can interact with NPCs to take quests + - have basic mobs/animals + +Summary: + NPCs and a village were created, and a basic quest handling structure was design so that +the player could accept and complete quests from NPCs. Next we developed textures for the player, +NPCs, house and background, using PNG loading from SDL_image. After that, Andy began to work on +more textures for the game as well as animations for the player while Clyne worked on a player +inventory and rewarding items from quest completions. While these were (are) still in development +Andy added a basic template for mobs. + +End of November: +================ + + - design the game + - work on GLSL shaders to replace the current 'fake' ones + - redesign what currently exists to match what is desired + +End of December: +================ + + - create first 'chapters' of story + - create very first areas in the game (code it) to get an + idea of what's gonna go down + +January - March: +=============== + + - design more story line... + - implement story line + +February - End of March: +======================== + + - design sound effects / background music? + +March-ish: +====== + + - allow friends to beta-test game + - modify game according to feedback + +April: +==== + + - remove any remaining bugs in game + - get more testing done... + - look into methods of releasing the game (steam) + +May: +==== + + - release game + +June: +===== + + - profit???? + + +******************************************************************************************************** +******************************************************************************************************** +Goals.txt before redesign: +******************************************************************************************************** +******************************************************************************************************** End of November: ================ |