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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-07 08:45:37 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-07 08:45:37 -0500
commit83bdc267cd4af61a8ebae2fd2612cc7cc88a5396 (patch)
tree566be165dc85d8ff7ed3c2857433dbd836008e58 /doc/html/classArena-members.html
parentb4ba0a553d93115adbd4e4b23736987de1d5dcba (diff)
parent702f40bdde4d20fdbbac2dace33426484456c034 (diff)
Fixed addItem
Diffstat (limited to 'doc/html/classArena-members.html')
-rw-r--r--doc/html/classArena-members.html148
1 files changed, 148 insertions, 0 deletions
diff --git a/doc/html/classArena-members.html b/doc/html/classArena-members.html
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+++ b/doc/html/classArena-members.html
@@ -0,0 +1,148 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.10"/>
+<title>gamedev: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { init_search(); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td id="projectalign" style="padding-left: 0.5em;">
+ <div id="projectname">gamedev
+ </div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.10 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+ <li><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+ <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+ </ul>
+ </div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">Arena Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="classArena.html">Arena</a>, including all inherited members.</p>
+<table class="directory">
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addHole</b>(unsigned int start, unsigned int end) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>addLayer</b>(unsigned int width) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addMob</b>(int t, float x, float y) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>addMob</b>(int t, float x, float y, void(*hey)(Mob *)) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addNPC</b>(float x, float y) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>addObject</b>(ITEM_ID, bool, const char *, float, float) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addStructure</b>(_TYPE t, float x, float y, World *outside, World *inside) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>Arena</b>(World *leave, Player *p) (defined in <a class="el" href="classArena.html">Arena</a>)</td><td class="entry"><a class="el" href="classArena.html">Arena</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>behind</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>bgm</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>bgmObj</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>bgmPlay</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>bgmStop</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>bgTex</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>build</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>deleteEntities</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>detect</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>draw</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>entity</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>exitArena</b>(Player *p) (defined in <a class="el" href="classArena.html">Arena</a>)</td><td class="entry"><a class="el" href="classArena.html">Arena</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>generate</b>(unsigned int width) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>generateFunc</b>(unsigned int width, float(*func)(float)) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getTheWidth</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>goInsideStructure</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>goWorldBack</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>goWorldFront</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>goWorldLeft</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>goWorldRight</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>infront</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classWorld.html#afd9945f6ede5eabc3ff9243ce2b31247">line</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>lineCount</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>load</b>(FILE *) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mob</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>npc</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>object</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>save</b>(FILE *) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setBackground</b>(WORLD_BG_TYPE bgt) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>setBGM</b>(const char *path) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>singleDetect</b>(Entity *e) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>star</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>toLeft</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>toRight</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>update</b>(Player *p, unsigned int delta) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>World</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classWorld.html#a645767ccf316a9b4469db773ac111ae4">x_start</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr bgcolor="#f0f0f0"><td class="entry"><b>~Arena</b>(void) (defined in <a class="el" href="classArena.html">Arena</a>)</td><td class="entry"><a class="el" href="classArena.html">Arena</a></td><td class="entry"></td></tr>
+ <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~World</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
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+</body>
+</html>