diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-30 08:41:16 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-30 08:41:16 -0400 |
commit | c35571e37bdd6d2fe9b95e4265c150265585f3a9 (patch) | |
tree | 31478f777e27f345cc20f2eaf796a176b55cb4fe /include/Texture.h | |
parent | 82c178d797b9a23c31d7dad1cc8cac29d27c6eb1 (diff) |
Inv and textures
Diffstat (limited to 'include/Texture.h')
-rw-r--r-- | include/Texture.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/include/Texture.h b/include/Texture.h deleted file mode 100644 index 816a8bf..0000000 --- a/include/Texture.h +++ /dev/null @@ -1,103 +0,0 @@ -/** @file Texture.h - * @brief Defines a method for loading textures. - * - * This file gives facilities for easily loading and binding textures. - */ - -#ifndef TEXTURE_H -#define TEXTURE_H - -#include <common.h> - -/** - * When defined, DEBUG allows extra messages to be printed to the terminal for - * debugging purposes. - */ - -#define DEBUG - -/** - * Texture functions are given a namespace for better organization. - */ - -namespace Texture { - - /** - * Loads a texture from the given file name, returning the GLuint used for - * later referencing of the texture. - */ - - GLuint loadTexture(std::string fileName); - - void freeTextures(void); - - void initColorIndex(); - vec2 getIndex(Color c); - dim2 imageDim(std::string fileName); -} - -/** - * The Texturec class. - * - * This class can handle an array of textures and allows easy binding of those - * textures. - */ - -class Texturec{ -private: - - /** - * Contains the index in the image array of the currently loaded texture. - */ - - unsigned int texState; - -public: - - /** - * Contains an array of the GLuints returned from Texture::loadTexture(). - */ - - std::vector<GLuint> image; - - /** - * Populates the image array from a list of strings, with each string as a - * separate argument. - */ - - Texturec(uint amt, ...); - - /** - * Populates the image array from an array of strings. - */ - - Texturec(uint amt,const char **paths); - Texturec(std::vector<std::string>vec); - Texturec( std::initializer_list<std::string> l ); - - /** - * Frees memory taken by the image array. - */ - - ~Texturec(); - - /** - * Binds the next texture in the array, incrementing texState. - */ - - void bindNext(); - - /** - * Binds the previous texture in the array, decrementing texState. - */ - - void bindPrev(); - - /** - * Binds the texture with the provided index. - */ - - void bind(unsigned int); -}; - -#endif //TEXTURE_H |