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authordrumsetmonkey <abelleisle@roadrunner.com>2016-03-30 08:41:16 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-03-30 08:41:16 -0400
commitc35571e37bdd6d2fe9b95e4265c150265585f3a9 (patch)
tree31478f777e27f345cc20f2eaf796a176b55cb4fe /include/Texture.h
parent82c178d797b9a23c31d7dad1cc8cac29d27c6eb1 (diff)
Inv and textures
Diffstat (limited to 'include/Texture.h')
-rw-r--r--include/Texture.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/include/Texture.h b/include/Texture.h
deleted file mode 100644
index 816a8bf..0000000
--- a/include/Texture.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/** @file Texture.h
- * @brief Defines a method for loading textures.
- *
- * This file gives facilities for easily loading and binding textures.
- */
-
-#ifndef TEXTURE_H
-#define TEXTURE_H
-
-#include <common.h>
-
-/**
- * When defined, DEBUG allows extra messages to be printed to the terminal for
- * debugging purposes.
- */
-
-#define DEBUG
-
-/**
- * Texture functions are given a namespace for better organization.
- */
-
-namespace Texture {
-
- /**
- * Loads a texture from the given file name, returning the GLuint used for
- * later referencing of the texture.
- */
-
- GLuint loadTexture(std::string fileName);
-
- void freeTextures(void);
-
- void initColorIndex();
- vec2 getIndex(Color c);
- dim2 imageDim(std::string fileName);
-}
-
-/**
- * The Texturec class.
- *
- * This class can handle an array of textures and allows easy binding of those
- * textures.
- */
-
-class Texturec{
-private:
-
- /**
- * Contains the index in the image array of the currently loaded texture.
- */
-
- unsigned int texState;
-
-public:
-
- /**
- * Contains an array of the GLuints returned from Texture::loadTexture().
- */
-
- std::vector<GLuint> image;
-
- /**
- * Populates the image array from a list of strings, with each string as a
- * separate argument.
- */
-
- Texturec(uint amt, ...);
-
- /**
- * Populates the image array from an array of strings.
- */
-
- Texturec(uint amt,const char **paths);
- Texturec(std::vector<std::string>vec);
- Texturec( std::initializer_list<std::string> l );
-
- /**
- * Frees memory taken by the image array.
- */
-
- ~Texturec();
-
- /**
- * Binds the next texture in the array, incrementing texState.
- */
-
- void bindNext();
-
- /**
- * Binds the previous texture in the array, decrementing texState.
- */
-
- void bindPrev();
-
- /**
- * Binds the texture with the provided index.
- */
-
- void bind(unsigned int);
-};
-
-#endif //TEXTURE_H