diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-10 21:03:33 -0500 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-10 21:03:33 -0500 |
commit | 75a5569ed0d44494da379822aa5de519e4a4025b (patch) | |
tree | 1100ae214ad3a9eceac969d4796ef1ae825e8fb7 /include/common.h | |
parent | 5c7c99ac5fe1158adbdf0469fb36ddd153511f5d (diff) | |
parent | a0597ff41fb4be979f9dfd70ace8be98a737affb (diff) |
Work on player texture
Diffstat (limited to 'include/common.h')
-rw-r--r-- | include/common.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/include/common.h b/include/common.h index 5713c56..8552720 100644 --- a/include/common.h +++ b/include/common.h @@ -10,10 +10,12 @@ #include <iostream> #include <cstdlib> +#include <string> #include <vector> #include <math.h> #include <string> #include <fstream> +#include <thread> #define GLEW_STATIC #include <GL/glew.h> @@ -34,7 +36,7 @@ typedef unsigned int uint; * This flag lets the compiler know that we want to use shaders. */ -#define SHADERSs +#define SHADERS /** * This structure contains a set of coordinates for ease of coding. @@ -45,6 +47,12 @@ typedef struct { float y; } vec2; +typedef struct { + float x; + float y; + float z; +} vec3; + /** * This structure contains two sets of coordinates for ray drawing. */ @@ -141,6 +149,8 @@ extern vec2 offset; */ extern unsigned int loops; +extern GLuint shaderProgram; + /** * This class contains a string for identification and a value. It can be used to * save certain events for and decisions so that they can be recalled later. @@ -190,4 +200,6 @@ void safeSetColorA(int r,int g,int b,int a); unsigned int millis(void); #endif // __WIN32__ +int getdir(const char *dir, std::vector<std::string> &files); + #endif // COMMON_H |