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authordrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:31 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:31 -0400
commit51f57a9eb06cd0a4a967915ee60a323fc85fafba (patch)
tree3ac6459043382584ad4b35c78be4cb0717c8ddda /include/common.hpp
parenta3f1f1bff9b58d90a2b60405ca40728cdd836fa6 (diff)
parent03130c5bcec3c885a1be005c24e192dfb57f3fe5 (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/common.hpp')
-rw-r--r--include/common.hpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/include/common.hpp b/include/common.hpp
index c9837dd..a62d75a 100644
--- a/include/common.hpp
+++ b/include/common.hpp
@@ -35,6 +35,19 @@ typedef unsigned int uint;
#undef near
#endif
+/**
+ * Defines how many game ticks should occur in one second, affecting how often
+ * game logic is handled.
+ */
+
+#define TICKS_PER_SEC 20
+
+/**
+ * Defines how many milliseconds each game tick will take.
+ */
+
+#define MSEC_PER_TICK ( 1000 / TICKS_PER_SEC )
+
//#define SEGFAULT
/**