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authordrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 08:47:22 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 08:47:22 -0400
commit8b0f74445b509d8e59ec89854f2e149ad1948d4e (patch)
treece7e6a7a62468ed88e885d1fff64e72eb18db433 /include/common.hpp
parent51f57a9eb06cd0a4a967915ee60a323fc85fafba (diff)
parentfa4b6e00fd204998f6011420bdad60477b7a2f12 (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/common.hpp')
-rw-r--r--include/common.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/common.hpp b/include/common.hpp
index a62d75a..65ac47b 100644
--- a/include/common.hpp
+++ b/include/common.hpp
@@ -46,7 +46,7 @@ typedef unsigned int uint;
* Defines how many milliseconds each game tick will take.
*/
-#define MSEC_PER_TICK ( 1000 / TICKS_PER_SEC )
+#define MSEC_PER_TICK (1000 / TICKS_PER_SEC)
//#define SEGFAULT
@@ -192,7 +192,7 @@ extern float VOLUME_SFX;
* DEBUG must be defined for this macro to function.
*/
-#define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )
+#define DEBUG_printf(message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__)
#ifdef SEGFAULT
#define C(x) std::cout << m << std::endl