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author | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
commit | 4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch) | |
tree | f3e938c0e49537a9dea661f46eed6ee74950b48a /include/glm.hpp | |
parent | 1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff) | |
parent | 1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/glm.hpp')
-rw-r--r-- | include/glm.hpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/include/glm.hpp b/include/glm.hpp new file mode 100644 index 0000000..9fd533f --- /dev/null +++ b/include/glm.hpp @@ -0,0 +1,14 @@ +/** + * @file glm.hpp + * @brief Includes needed GLM files. + */ +#ifndef GLM_HPP_ +#define GLM_HPP_ + +#define GLM_FORCE_RADIANS +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> +#include <glm/gtc/noise.hpp> + +#endif // GLM_HPP_ |