diff options
author | Andy <drumsetmonkey@gmail.com> | 2017-01-19 09:21:12 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2017-01-19 09:21:12 -0500 |
commit | 213d9ccfbb4752d4c62d6b7e6b3f9172cdf1bccc (patch) | |
tree | 7872c6f30c8adf048a7863a33d837299c7fb0771 /include/weather.hpp | |
parent | 19a32074595a4a2797eaeb978f8bd302f736f6a6 (diff) | |
parent | 8452b199d28bea53bf2c5e3b3d604064000fc73d (diff) |
Limb animation actually works
Diffstat (limited to 'include/weather.hpp')
-rw-r--r-- | include/weather.hpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/include/weather.hpp b/include/weather.hpp index f2f5fed..8e148dd 100644 --- a/include/weather.hpp +++ b/include/weather.hpp @@ -50,15 +50,15 @@ public: offset.y + game::SCREEN_HEIGHT / 2 + 100), ParticleType::Drop, 3000, 3); } - break; // TODO + break; case Weather::Snowy: - if (newPartDelay++ == 4) { + if (newPartDelay++ == 6) { newPartDelay = 0; - partSystem.add(vec2(offset.x - game::SCREEN_WIDTH / 2 + randGet() % game::SCREEN_WIDTH, - offset.y + game::SCREEN_HEIGHT / 2 + 100), - ParticleType::Confetti, 6000, 0); + partSystem.add(vec2(offset.x - game::SCREEN_WIDTH + randGet() % game::SCREEN_WIDTH * 2, + offset.y + game::SCREEN_HEIGHT / 2 + 50), + ParticleType::Confetti, 10000, 0); } - break; // TODO + break; default: break; } |