diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-01-07 08:37:49 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-01-07 08:37:49 -0500 |
commit | 81cf23371b94baf608c98d0dd248acfbbd5d2c70 (patch) | |
tree | 42282b56ce04e17fcc3f61d6b356b6ac72250915 /include/world.h | |
parent | cdd792bc8ba7337e7bd3a9d0b4141c63f17fb9a8 (diff) | |
parent | e043a2432c4dacce56a308948188482fb230ff33 (diff) |
merge
Diffstat (limited to 'include/world.h')
-rw-r--r-- | include/world.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/include/world.h b/include/world.h index cdcea3c..5021fbb 100644 --- a/include/world.h +++ b/include/world.h @@ -29,7 +29,7 @@ * Defines how many game ticks it takes for a day to elapse. */ -#define DAY_CYCLE 3000 +#define DAY_CYCLE 12000 /** * The background type enum. @@ -54,6 +54,11 @@ typedef enum { RAIN /**< Rain (not implemented :) )*/ } WEATHER; + +typedef struct{ + vec2 loc; + Color color; +}Light; /** * The line structure. * This structure is used to store the world's ground, stored in vertical @@ -169,6 +174,7 @@ public: std::vector<Entity *> entity; std::vector<Object *> object; std::vector<Particles *> particles; + std::vector<Light > light; void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,World *inside); @@ -177,6 +183,7 @@ public: void addNPC(float x,float y); void addObject(ITEM_ID, bool, const char *, float, float); void addParticle(float, float, float, float, float, float, Color color, int); + void addLight(vec2, Color); NPC *getAvailableNPC(void); |