diff options
author | Andy <drumsetmonkey@gmail.com> | 2017-01-19 09:21:12 -0500 |
---|---|---|
committer | Andy <drumsetmonkey@gmail.com> | 2017-01-19 09:21:12 -0500 |
commit | 213d9ccfbb4752d4c62d6b7e6b3f9172cdf1bccc (patch) | |
tree | 7872c6f30c8adf048a7863a33d837299c7fb0771 /include/world.hpp | |
parent | 19a32074595a4a2797eaeb978f8bd302f736f6a6 (diff) | |
parent | 8452b199d28bea53bf2c5e3b3d604064000fc73d (diff) |
Limb animation actually works
Diffstat (limited to 'include/world.hpp')
-rw-r--r-- | include/world.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/world.hpp b/include/world.hpp index 14c64d0..9b68314 100644 --- a/include/world.hpp +++ b/include/world.hpp @@ -37,7 +37,7 @@ struct WorldData { float grassHeight[2]; /**< height of the two grass blades */ float groundHeight; /**< height of the 'line' */ unsigned char groundColor; /**< a value that affects the ground's color */ -} __attribute__ ((packed)); +}; /** * Defines how many game ticks it takes to go from day to night or vice versa. @@ -171,8 +171,8 @@ public: WorldData2 worldData; void generate(int width = 0); - void addHole(const unsigned int& start, const unsigned int& end); - void addHill(const ivec2& peak, const unsigned int& width); + //void addHole(const unsigned int& start, const unsigned int& end); + //void addHill(const ivec2& peak, const unsigned int& width); bool save(void); void load(const std::string& file); |