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authorClyne Sullivan <tullivan99@gmail.com>2015-09-18 21:25:04 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-18 21:25:04 -0400
commita94372de8746229705e38eea66ce42f0a1ad3dba (patch)
treec5534f9c5ea892c4e940f66e5de47b7cb1057c9b /include
parentc38029fa3d4fd7488c2bd9236eec86aff4448314 (diff)
gettin' there
Diffstat (limited to 'include')
-rw-r--r--include/common.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/include/common.h b/include/common.h
index 362b1f9..c147d88 100644
--- a/include/common.h
+++ b/include/common.h
@@ -9,15 +9,27 @@
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_opengl.h>
+typedef struct { float x; float y; } vec2;
+
+#include <entities.h>
+
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
//#define FULLSCREEN
#define HLINE 2
+#define initRand(s) srand(s)
+#define getRand() rand()
+
+template<typename T, size_t N>
+int eAmt(T (&)[N]){return N;}
+
//SDL VARIABLES
extern SDL_Window *window;
extern SDL_Surface *renderSurface;
extern SDL_GLContext mainGLContext;
+extern bool gameRunning;
+
#endif // COMMON_H