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author | Andy <drumsetmonkey@gmail.com> | 2016-11-30 07:39:55 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2016-11-30 07:39:55 -0500 |
commit | e06726a9e933ffa4195878fd784cecb1a66ca20a (patch) | |
tree | 0e4720bf8f8e34724ef03c50c6f2e961b260b7d5 /include | |
parent | 1c5b4e5a0ad8b7a65fef3df48ed50f96a4b865c7 (diff) | |
parent | ddac347ea12637bdc63a1b126a393d6e35313204 (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include')
-rw-r--r-- | include/common.hpp | 4 | ||||
-rw-r--r-- | include/world.hpp | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/include/common.hpp b/include/common.hpp index d13e397..249b9eb 100644 --- a/include/common.hpp +++ b/include/common.hpp @@ -105,6 +105,10 @@ struct vec2 { return vec2 (x + n, y + n); } + const vec2 operator+(const vec2 &v) { + return vec2 (x + v.x, y + v.y); + } + template<typename T> const vec2 operator*(const T &n) { return vec2 (x * n, y * n); diff --git a/include/world.hpp b/include/world.hpp index b8a80a4..5c021bf 100644 --- a/include/world.hpp +++ b/include/world.hpp @@ -146,6 +146,7 @@ private: * SDL's object for handling the background music. */ Mix_Music *bgmObj; + std::string bgmCurrent; /** * Paths of files to get stylized textures from. |