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authorClyne Sullivan <tullivan99@gmail.com>2016-01-26 07:33:28 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-01-26 07:33:28 -0500
commit368b446c29d2001246cab2d40e406708f7c6bf7d (patch)
treeef90399051e79660c9b9eb8322c0e74348951b74 /main.cpp
parentcc28c882ce57c23bf79a2afec24b72f9942d6077 (diff)
merge
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/main.cpp b/main.cpp
index 14c67c5..320b87b 100644
--- a/main.cpp
+++ b/main.cpp
@@ -252,16 +252,15 @@ int main(/*int argc, char *argv[]*/){
*
*/
+ uint32_t SDL_CreateWindowFlags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | (FULLSCREEN ? SDL_WINDOW_FULLSCREEN : 0);
+
window = SDL_CreateWindow(GAME_NAME,
SDL_WINDOWPOS_UNDEFINED, // Spawn the window at random (undefined) x and y coordinates
SDL_WINDOWPOS_UNDEFINED, //
SCREEN_WIDTH,
SCREEN_HEIGHT,
- SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL
-#ifdef FULLSCREEN
- | SDL_WINDOW_FULLSCREEN
-#endif // FULLSCREEN
- );
+ SDL_CreateWindowFlags
+ );
/*
* Exit if the window cannot be created
@@ -439,7 +438,6 @@ int main(/*int argc, char *argv[]*/){
* fps contains the game's current FPS, debugY contains the player's
* y coordinates, updated at a certain interval. These are used in
* the debug menu (see below).
- *
*/
static unsigned int fps=0;