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authordrumsetmonkey <abelleisle@roadrunner.com>2016-03-21 08:17:06 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-03-21 08:17:06 -0400
commit51c6e601c3d6451294506b72213244e3aee9822f (patch)
treeff811ba8bec3c207eacd126f6e5e3764abca8a70 /main.cpp
parentbbdc924d409f74594bd8c8b0d4bf55d5e5f32209 (diff)
parent8dae5eeac2c6254bb8288c0479c193ab185a312f (diff)
Created currency and new inventory
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/main.cpp b/main.cpp
index 411a8c5..e7494a9 100644
--- a/main.cpp
+++ b/main.cpp
@@ -415,9 +415,8 @@ int main(int argc, char *argv[]){
//currentWorld->mob.back()->followee = player;
gameRunning = true;
- while(gameRunning){
- mainLoop();
- }
+
+ while(gameRunning)mainLoop();
/**************************
**** CLOSE PROGRAM ****
@@ -431,7 +430,7 @@ int main(int argc, char *argv[]){
Mix_CloseAudio();
destroyInventory();
- ui::destroyFonts();
+ ui::destroyFonts();
Texture::freeTextures();
SDL_GL_DeleteContext(mainGLContext);
@@ -499,8 +498,7 @@ void mainLoop(void){
/*pool.Enqueue([](){
currentWorld->update(player,deltaTime);
});*/
-
- currentWorld->update(player,deltaTime);
+ currentWorld->update( player, deltaTime );
/*
* Update debug variables if necessary
@@ -511,7 +509,7 @@ void mainLoop(void){
if ( deltaTime )
fps = 1000 / deltaTime;
- else if(!(debugDiv%10))
+ if(!(debugDiv % 10))
debugY = player->loc.y;
}
MENU:
@@ -790,7 +788,6 @@ void logic(){
currentWorld->addParticle(rand()%HLINE*3 + n->loc.x - .05f,n->loc.y + n->height*.5, HLINE,HLINE, -(rand()%10)*.01,((rand()%10)*.01-.05), {(rand()%75)+10/100.0f,0,0}, 10000);
}
}
-
/*
* Don't bother handling the NPC if another has already been handled.
*/