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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-06 11:56:04 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-06 11:56:04 -0400
commit6986331694adb60265c815af6637caf2dbc23ede (patch)
tree8cb02ef05b52c9941c228ad19308791dcba9d644 /main.cpp
parent1bc1c3baf833a62720d4df67d7d37ebc74d1395d (diff)
parent1c0767766506407babdfefea9efe2b5627569244 (diff)
Updated Textures
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index e45ed96..4aaf161 100644
--- a/main.cpp
+++ b/main.cpp
@@ -58,6 +58,7 @@ int main(int argc, char *argv[]){
}
atexit(Mix_Quit);
+<<<<<<< HEAD
//Load music
music = Mix_LoadMUS("assets/BennyHillTheme.wav");
horn = Mix_LoadWAV("assets/air-horn-club-sample_1.wav");
@@ -68,6 +69,8 @@ int main(int argc, char *argv[]){
+=======
+>>>>>>> 1c0767766506407babdfefea9efe2b5627569244
// Turn on double buffering
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Create the window
@@ -93,7 +96,6 @@ int main(int argc, char *argv[]){
initRand(millis()); // Initialize the random number generator with millis()
glViewport(0,0,SCREEN_WIDTH, SCREEN_HEIGHT); // Switch to pixel-based rendering, not coordinates (the -1 to 1 stuff)
- glClearColor(.3,.5,.8,0); // Sky blue
glEnable(GL_BLEND); // Allow transparency
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
SDL_ShowCursor(SDL_DISABLE); // Hide mouse cursor so we can draw our own
@@ -110,6 +112,14 @@ int main(int argc, char *argv[]){
**** GAMELOOP ****
**************************/
+ //Load music
+ music = Mix_LoadMUS("assets/BennyHillTheme.wav");
+ horn = Mix_LoadWAV("assets/air-horn-club-sample_1.wav");
+ if( music == NULL ){
+ printf( "Failed to load beat music! SDL_mixer Error: %s\n", Mix_GetError() );
+ }
+ Mix_PlayMusic( music, -1 );
+
while(gameRunning){
mainLoop();
}