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authordrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:29 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:29 -0400
commita3f1f1bff9b58d90a2b60405ca40728cdd836fa6 (patch)
treeea2cd158c4e9485ffebccdaefb652a1f6ae06c64 /main.cpp
parent75a344b842d534830d7d420c7fd6fda6ad33e625 (diff)
s
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/main.cpp b/main.cpp
index 4f6bd44..548056c 100644
--- a/main.cpp
+++ b/main.cpp
@@ -475,7 +475,6 @@ void mainLoop(void){
if(!prevTime){
prevTime=currentTime;
}
-
/*
* Update timing values. This is crucial to calling logic and updating the window (basically
* the entire game).
@@ -704,7 +703,7 @@ void render() {
glBegin(GL_LINES);
/*glColor3ub(255,0,0);
glVertex2i(0,0);
- glVertex2i(0,SCREEN_HEIGHT);*/
+ glVertexdw2i(0,SCREEN_HEIGHT);*/
/*glColor3ub(255,255,255);
glVertex2i(player->loc.x + player->width/2,0);