diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-13 07:41:29 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-13 07:41:29 -0400 |
commit | a3f1f1bff9b58d90a2b60405ca40728cdd836fa6 (patch) | |
tree | ea2cd158c4e9485ffebccdaefb652a1f6ae06c64 /main.cpp | |
parent | 75a344b842d534830d7d420c7fd6fda6ad33e625 (diff) |
s
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -475,7 +475,6 @@ void mainLoop(void){ if(!prevTime){ prevTime=currentTime; } - /* * Update timing values. This is crucial to calling logic and updating the window (basically * the entire game). @@ -704,7 +703,7 @@ void render() { glBegin(GL_LINES); /*glColor3ub(255,0,0); glVertex2i(0,0); - glVertex2i(0,SCREEN_HEIGHT);*/ + glVertexdw2i(0,SCREEN_HEIGHT);*/ /*glColor3ub(255,255,255); glVertex2i(player->loc.x + player->width/2,0); |