diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-22 09:27:55 -0400 |
---|---|---|
committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-22 09:27:55 -0400 |
commit | c99d7fb5e5c047709ccd4823e39ccb16c153eecb (patch) | |
tree | 9b77ae63cd8876e8d449ba4cb6ad82ad88b16b55 /main.cpp | |
parent | 95f1817ebf57e54ca43181198c1782838f424492 (diff) | |
parent | d15062f7f2563761660e665d0940d9c0d1a7883c (diff) |
screw npcs
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -381,7 +381,7 @@ int main(int argc, char *argv[]){ * Load a temporary background image. */ - bgImage=loadTexture("assets/bg.png"); + bgImage=Texture::loadTexture("assets/bg.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -625,7 +625,7 @@ void render(){ **************************/ /* - * These next two function finish the rendering\ + * These next two function finish the rendering * * glPopMatrix This anchors all of the matrices and blends them to a single * matrix so the renderer can draw this to the screen, since screens @@ -659,6 +659,7 @@ void logic(){ * click detection is done as well for NPC/player interaction. * */ + std::cout << "Game Loop: "<< loops << std::endl; for(int i=0;i<=entity.size();i++){ |