diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-02-22 16:39:11 -0500 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-02-22 16:39:11 -0500 |
commit | d1ee9a1b4b4d02b564b554a30314a97c1982da22 (patch) | |
tree | a1e9348f59ac080a03d53f7c6b3949dd1acf690a /main.cpp | |
parent | ca1574c0dd3baf85a95b804a73a5101f77ad8261 (diff) | |
parent | 28539cb9804a2bda8a7d94ec078b1b60ac3ded06 (diff) |
Merge branch 'master' of http://github.com/tcsullivan/gamedev
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
@@ -124,8 +124,6 @@ GLuint shaderProgram; GLuint colorIndex; GLuint mouseTex; -Mix_Chunk *crickets; - /* * loops is used for texture animation. It is believed to be passed to entity * draw functions, although it may be externally referenced instead. @@ -170,27 +168,25 @@ void mainLoop(void); vec2 offset; /* OFFSET!!!!!!!!!!!!!!!!!!!! */ -float shit = 0; -Menu* currentMenu; -Menu pauseMenu; +Menu *currentMenu; Menu optionsMenu; - +Menu pauseMenu; extern WEATHER weather; +extern int fadeIntensity; extern bool fadeEnable; extern bool fadeWhite; extern bool fadeFast; -extern int fadeIntensity; -unsigned int HLINE = 3; -unsigned int SCREEN_WIDTH = 1280; -unsigned int SCREEN_HEIGHT = 720; -bool FULLSCREEN = false; +unsigned int SCREEN_WIDTH; +unsigned int SCREEN_HEIGHT; +unsigned int HLINE; +bool FULLSCREEN; -float VOLUME_MASTER = 50; -float VOLUME_MUSIC = 25; -float VOLUME_SFX = 25; +float VOLUME_MASTER; +float VOLUME_MUSIC; +float VOLUME_SFX; /******************************************************************************* * MAIN ************************************************************************ |