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authorClyne Sullivan <tullivan99@gmail.com>2015-09-10 11:30:41 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-10 11:30:41 -0400
commit3fde0e7edf310245e5658b767840e742c9341597 (patch)
tree3fcbf69ecb959bb078078166484608e645f33f33 /src/World.cpp
parentb6ee2b7c296abcfff1ae7f7ac4db976dc4d6fd8e (diff)
yeah
Diffstat (limited to 'src/World.cpp')
-rw-r--r--src/World.cpp88
1 files changed, 57 insertions, 31 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 3d8cfb7..022948f 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,31 +1,57 @@
-#include <World.h>
-
-World::World(float width){
- unsigned int i;
- lineCount=width/HLINE;
- if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
- std::cout<<"Failed to allocate memory!"<<std::endl;
- abort();
- }
- line[0].start=(rand()%100)/100.0f-1; // lazy
- for(i=1;i<lineCount;i++){
- line[i].start=line[i-1].start+(float)((rand()%20)-10)/1000.0f;
- }
-}
-void World::draw(void){
- unsigned int i;
- glBegin(GL_QUADS);
- for(i=0;i<lineCount;i++){
- glColor3ub(0,255,0);
- glVertex2f((HLINE*i)-1 ,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-0.02);
- glVertex2f((HLINE*i)-1 ,line[i].start-0.02);
- glColor3ub(150,100,50);
- glVertex2f((HLINE*i)-1 ,line[i].start-0.02);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-0.02);
- glVertex2f((HLINE*i)-1+HLINE,-1);
- glVertex2f((HLINE*i)-1 ,-1);
- }
- glEnd();
-}
+#include <World.h>
+
+World::World(float width){
+ unsigned int i;
+ double f;
+ lineCount=width/HLINE+1;
+ if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
+ std::cout<<"Failed to allocate memory!"<<std::endl;
+ abort();
+ }
+ line[0].start=(rand()%100)/100.0f-0.8f; // lazy
+ if(line[0].start>-0.5f)line[0].start=-0.7f;
+ for(i=10;i<lineCount;i+=10){
+ line[i].start=((double)(rand()%40+200))/1000.0f-1;
+ }
+ for(i=0;i<lineCount;i++){
+ if(!(i%10)||!i){
+ f=line[i+10].start-line[i].start;
+ f/=10.0f;
+ }else{
+ line[i].start=line[i-1].start+f;
+ }
+ }
+}
+void World::draw(void){
+ unsigned int i;
+ glBegin(GL_QUADS);
+ for(i=0;i<lineCount;i++){
+ glColor3ub(0,255,0);
+ glVertex2f((HLINE*i)-1 ,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glColor3ub(150,100,50);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,-1);
+ glVertex2f((HLINE*i)-1 ,-1);
+ }
+ glEnd();
+}
+void World::detect(vec2 *v,const float width){
+ unsigned int i;
+ for(i=0;i<lineCount;i++){
+ if(v->y<line[i].start){
+ if(v->x>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1+HLINE;
+ }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1-width;
+ }else{
+ v->y=line[i].start;
+ }
+ }else if(v->y>line[i].start+HLINE/2){
+ v->y-=HLINE/4;
+ }
+ }
+}