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authorClyne Sullivan <tullivan99@gmail.com>2017-02-15 08:51:42 -0500
committerClyne Sullivan <tullivan99@gmail.com>2017-02-15 08:51:42 -0500
commit4a5d0a99f7c83c9f254cbfb8f41828831f8251db (patch)
tree26f2c99558586a1efd59640ba67ebccce5d2be46 /src/components.cpp
parent29876964587eda6e4d4bfc6543ea31efe983cf0a (diff)
screenshots, arena door
Diffstat (limited to 'src/components.cpp')
-rw-r--r--src/components.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/components.cpp b/src/components.cpp
index 19ba0fb..644d504 100644
--- a/src/components.cpp
+++ b/src/components.cpp
@@ -53,12 +53,12 @@ void MovementSystem::update(entityx::EntityManager &en, entityx::EventManager &e
if (entity.has_component<Aggro>()) {
auto ppos = game::engine.getSystem<PlayerSystem>()->getPosition();
if (ppos.x > position.x && ppos.x < position.x + entity.component<Solid>()->width) {
- //auto& h = entity.component<Health>()->health;
- //if (h > 0) {
+ auto& h = entity.component<Health>()->health;
+ if (h > 0) {
fight = true;
toFight = entity;
- // h = 0;
- //}
+ h = 0;
+ }
} else
direction.x = (ppos.x > position.x) ? .05 : -.05;
} else if (entity.has_component<Wander>()) {