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authorClyne Sullivan <tullivan99@gmail.com>2015-09-29 08:09:46 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-29 08:09:46 -0400
commit764e0983c21247e325807933227b077bdc1ef6be (patch)
tree0f71fd87255f66cfd2d4263efcb3741518f09a68 /src/entities.cpp
parent33ad7fe2203d93f3721b1e22faf94527b78f0f71 (diff)
parentb195f57a6ad36f795c9a03e525357e5df246f26f (diff)
readded readme, fixed world handling w/ interpolation
Diffstat (limited to 'src/entities.cpp')
-rw-r--r--src/entities.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index b33f226..3560a2d 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -84,6 +84,7 @@ unsigned int Structures::spawn(_TYPE t, float x, float y){ //spawns a structure
height = 16 * HLINE;
int tempN = (getRand() % 5 + 1); //amount of villagers that will spawn
+ //int tempN=200;
for(int i=0;i<tempN;i++){
entity.push_back(new NPC()); //create a new entity of NPC type
npc.push_back(NPC()); //create new NPC