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authorClyne Sullivan <tullivan99@gmail.com>2015-12-09 08:22:44 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-09 08:22:44 -0500
commit04481c298a5df5dd0327d64284db9ed80bf619e4 (patch)
tree5313fd693846a8d7e922dca9d6f4c742c2a9ae21 /src/gameplay.cpp
parent380137ca06c2c74806c1838cb10ef3a17dda8406 (diff)
music fading
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index f665b38..07f5572 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -52,6 +52,7 @@ void CUTSCENEEE2(Mob *callee){
void story(Mob *callee){
player->vel.x = 0;
+ Mix_FadeOutMusic(0);
ui::importantText("It was a dark and stormy night...");
ui::waitForDialog();
ui::importantText("...and Clyne wanted to hear what the click track sounds like.");