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authorClyne Sullivan <tullivan99@gmail.com>2015-12-03 20:06:19 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-03 20:06:19 -0500
commit897802f67d502c070eac0c14b43113d521a711ef (patch)
treeae3314c8c98bbd66277205a5a6415cf8d333f4a4 /src/gameplay.cpp
parentdcd2d1e9ed9df2b67a48acc442c9e816b677b208 (diff)
fixed sounds
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index f54c607..b4c4b16 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -71,6 +71,7 @@ void initEverything(void){
test->generate(SCREEN_WIDTH*2);
test->setBackground(BG_FOREST);
+ test->setBGM("assets/music/embark.wav");
test->addHole(100,150);
test->addLayer(400);
@@ -115,7 +116,7 @@ void initEverything(void){
* Spawn some entities.
*/
- playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),10,test,iw);
+ playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),100,test,iw);
playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE);
playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200);