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author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-16 07:35:55 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-16 07:35:55 -0500 |
commit | 983602c87add7161cc82311e690e066f96493c31 (patch) | |
tree | 3c4f3bb9eb440e6d78360291138c68c7faa86388 /src/gameplay.cpp | |
parent | bf82dd59140d32f4eb265ae69a44784b5fda116a (diff) | |
parent | 2286361ea87b42e73ec2f544265c5fd5e1b5713b (diff) |
Stuff
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 6b62465..284bd78 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -141,6 +141,7 @@ void initEverything(void){ currentWorld = worldSpawnHill1; + worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); player = new Player(); |