diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-09 08:47:39 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-11-09 08:47:39 -0500 |
commit | b0f7e8d2caa72ab1fe93fa58dbfa841750d96037 (patch) | |
tree | a72cfd9752944a4c8628527e9dc5a62ae31e7e3e /src/gameplay.cpp | |
parent | 9748d6306db7aa66128baeeca4c2a27b0efa1d87 (diff) |
draw/handle all layers
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index e9d0a74..3b13dfe 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -64,22 +64,16 @@ void initEverything(void){ */ player=new Player(); - player->spawn(0,5000); + player->spawn(0,200); /* * Create a structure (this will create villagers when spawned). */ - currentWorld->addStructure(STRUCTURET,(rand()%120*HLINE),10); - - /* - * Generate an indoor world and link the structure to it. - */ - IndoorWorld *iw=new IndoorWorld(); iw->generate(200); - currentWorld->build.back()->inside=iw; - + currentWorld->addStructure(STRUCTURET,(rand()%120*HLINE),10,iw); + /* * Spawn a mob. */ |