diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-03 07:46:23 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-03 07:46:23 -0500 |
commit | bf91141782766f3648b62c6d96528fddb9ae7447 (patch) | |
tree | c6c9322ec7c4f111f05c7f639ab1d33bed9de40f /src/gameplay.cpp | |
parent | dc24164926a7988e018d32fff1977d2b40c89057 (diff) | |
parent | 6b44ecd9da08087f4a44dd3daef211e763eb1c61 (diff) |
Added holding vs press key action
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 6a2036c..c9c2b1e 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -34,7 +34,7 @@ int giveTestQuest(NPC *speaker){ static Arena *a; -void CUTSCENEEE(void){ +void CUTSCENEEE(Mob *callee){ player->vel.x = 0; ui::dialogBox(player->name,":K.","No way I\'m gettin\' up this hill."); @@ -48,6 +48,15 @@ void CUTSCENEEE(void){ player->loc.x += HLINE * 5;*/ } +void CUTSCENEEE2(Mob *callee){ + player->vel.x = 0; + ui::dialogBox(player->name,":Yeah.", + "What the fuck is this dead end supposed \ + to mean, and why this place smells like soap."); + ui::waitForDialog(); + callee->alive = false; +} + float playerSpawnHillFunc(float x){ return (float)(pow(2,(-x+200)/5) + 80); } @@ -99,7 +108,9 @@ void initEverything(void){ */ iw=new IndoorWorld(); + iw->setBackground(BG_WOODHOUSE); iw->generate(200); + iw->addMob(MS_TRIGGER,0,0,CUTSCENEEE2); /* * Spawn some entities. |