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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-03 07:44:47 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-03 07:44:47 -0500
commitdc24164926a7988e018d32fff1977d2b40c89057 (patch)
treed9e5e18a7b2582f0e0efe19d4b410d3ccdb05902 /src/gameplay.cpp
parent1d995c34c871bdb48e35c083ef0d9027dc18d719 (diff)
Added holding vs press key action
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 64b3908..6a2036c 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -108,6 +108,7 @@ void initEverything(void){
playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),10,test,iw);
playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE);
+ playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200);
playerSpawnHill->addObject(SWORD_WOOD, false, "", 500,200);
playerSpawnHill->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",600,200);