diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-03 07:44:47 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-03 07:44:47 -0500 |
commit | dc24164926a7988e018d32fff1977d2b40c89057 (patch) | |
tree | d9e5e18a7b2582f0e0efe19d4b410d3ccdb05902 /src/gameplay.cpp | |
parent | 1d995c34c871bdb48e35c083ef0d9027dc18d719 (diff) |
Added holding vs press key action
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 64b3908..6a2036c 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -108,6 +108,7 @@ void initEverything(void){ playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),10,test,iw); playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE); + playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200); playerSpawnHill->addObject(SWORD_WOOD, false, "", 500,200); playerSpawnHill->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",600,200); |