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authorClyne Sullivan <tullivan99@gmail.com>2015-12-02 07:38:27 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-02 07:38:27 -0500
commite03619c9dd92cf044cc06090af4061bbebd2cb76 (patch)
treebbe736e20fcfbe09b603c0b2529c92fdb103d5e4 /src/gameplay.cpp
parentcedc826b4a71f7d00d55b7b1234c1019d3f6e96a (diff)
fixed item dialog
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index a4fec88..cc9ae6a 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -76,11 +76,8 @@ void initEverything(void){
playerSpawnHill=new World();
playerSpawnHill->setBackground(BG_FOREST);
-<<<<<<< Updated upstream
playerSpawnHill->generateFunc(1280,playerSpawnHillFunc);
//playerSpawnHill->generate(1920);
-=======
->>>>>>> Stashed changes
/*
* Setup the current world, making the player initially spawn in `test`.