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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-08 09:09:15 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-08 09:09:15 -0400
commitedf746b79c8646c2c21c04997d23c94c1ee8adcd (patch)
tree10479cd0a9868a4678af8acb5ebaf8f2c4d8dc7c /src/gameplay.cpp
parent281da1f81b1eef9e05e881e12d986b6b45ce8696 (diff)
Added mob class, and basic skirl
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index b6b939a..ac38559 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -8,6 +8,8 @@ extern std::vector<Entity*>entity;
extern std::vector<NPC>npc;
extern std::vector<Structures *>build;
extern Player *player;
+extern std::vector<Mob>mob;
+
extern void mainLoop(void);
@@ -50,11 +52,17 @@ void initEverything(void){
entity.push_back(new Entity());
build.push_back(new Structures());
entity[0]=build[0];
-
- build[0]->spawn(STRUCTURET,0,10);
+
+ build[0]->spawn(STRUCTURET,(rand()%120*HLINE),10);
IndoorWorld *iw=new IndoorWorld();
iw->generate(200);
build[0]->inside=iw;
+
+ entity.push_back(new Mob()); //create a new entity of NPC type
+ mob.push_back(Mob()); //create new NPC
+ entity[entity.size()] = &mob[mob.size()-1]; //set the new entity to have the same traits as an NPC
+ entity[entity.size()-1]->spawn(200,100); //sets the position of the villager around the village
+ entity.pop_back();
NPCp(entity[1])->addAIFunc(giveTestQuest);
for(i=0;i<entity.size()+1;i++){