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authorAndy <drumsetmonkey@gmail.com>2017-01-19 09:21:12 -0500
committerAndy <drumsetmonkey@gmail.com>2017-01-19 09:21:12 -0500
commit213d9ccfbb4752d4c62d6b7e6b3f9172cdf1bccc (patch)
tree7872c6f30c8adf048a7863a33d837299c7fb0771 /src/gametime.cpp
parent19a32074595a4a2797eaeb978f8bd302f736f6a6 (diff)
parent8452b199d28bea53bf2c5e3b3d604064000fc73d (diff)
Limb animation actually works
Diffstat (limited to 'src/gametime.cpp')
-rw-r--r--src/gametime.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/gametime.cpp b/src/gametime.cpp
index 1005d84..cb736ff 100644
--- a/src/gametime.cpp
+++ b/src/gametime.cpp
@@ -1,15 +1,9 @@
#include <gametime.hpp>
-#include <common.hpp>
+#include <common.hpp> // millis
static unsigned int tickCount = 0;
-static float deltaTime = 1;
-
-// millisecond timers
-static unsigned int currentTime = 0;
-static unsigned int prevTime;
-
-static float accum = 0.0f;
+static unsigned int deltaTime = 1;
namespace game {
namespace time {
@@ -34,15 +28,19 @@ namespace game {
}
void mainLoopHandler(void) {
- if (!currentTime)
- currentTime = prevTime = millis();
+ static unsigned int cur = 0, prev;
- currentTime = millis();
- deltaTime = currentTime - prevTime;
- prevTime = currentTime;
+ if (cur == 0)
+ cur = prev = millis();
+
+ cur = millis();
+ deltaTime = cur - prev;
+ prev = cur;
}
bool tickHasPassed(void) {
+ static unsigned int accum = 0;
+
accum += deltaTime;
if (accum > MSEC_PER_TICK) {
accum = 0.0f;