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authorAndy <drumsetmonkey@gmail.com>2016-10-26 09:27:40 -0400
committerAndy <drumsetmonkey@gmail.com>2016-10-26 09:27:40 -0400
commit0fa2320e978926db6781a2bdcdf5a9b6f0317e93 (patch)
tree61576fdff5ae8434c2299486690f4b411d6b79d3 /src/player.cpp
parente0f353be4c21f38978bef83e9651ef9eda886da4 (diff)
Physics and world collide
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 59274b3..37a958d 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -12,7 +12,9 @@ void PlayerSystem::create(void)
player = game::entities.create();
player.assign<Position>(0.0f, 100.0f);
player.assign<Direction>(0.0f, 0.0f);
- player.assign<Physics>(-0.001f);
+ // The new g value is a multiplier for the gravity constant. This allows for air resistance simulation.
+ //player.assign<Physics>(-0.001f);
+ player.assign<Physics>(1);
player.assign<Visible>(-0.2f);
auto sprite = player.assign<Sprite>();