diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-11-30 17:54:13 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-11-30 17:54:13 -0500 |
commit | 1024fe8305e5b0a7bb1f660a1cee077172d84534 (patch) | |
tree | 3153bc45fe98809c3d7e81f14710c0a0c6e0a6a2 /src/ui_menu.cpp | |
parent | 8c80ad1431512979e364e540a239e806851e4ada (diff) |
quest system
Diffstat (limited to 'src/ui_menu.cpp')
-rw-r--r-- | src/ui_menu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui_menu.cpp b/src/ui_menu.cpp index f6f962d..59b44e6 100644 --- a/src/ui_menu.cpp +++ b/src/ui_menu.cpp @@ -159,11 +159,11 @@ namespace ui { void init(void) { // Create the main pause menu - pauseMenu.items.push_back(ui::menu::createParentButton({-128,0},{256,75},{0.0f,0.0f,0.0f}, "Resume")); - pauseMenu.items.push_back(ui::menu::createChildButton({-128,-100},{256,75},{0.0f,0.0f,0.0f}, "Options", &optionsMenu)); - pauseMenu.items.push_back(ui::menu::createChildButton({-128,-200},{256,75},{0.0f,0.0f,0.0f}, "Controls", &controlsMenu)); - pauseMenu.items.push_back(ui::menu::createButton({-128,-300},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame)); - pauseMenu.items.push_back(ui::menu::createButton({-128,-400},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault)); + pauseMenu.items.push_back(ui::menu::createParentButton({-128,100},{256,75},{0.0f,0.0f,0.0f}, "Resume")); + pauseMenu.items.push_back(ui::menu::createChildButton({-128, 0},{256,75},{0.0f,0.0f,0.0f}, "Options", &optionsMenu)); + pauseMenu.items.push_back(ui::menu::createChildButton({-128,-100},{256,75},{0.0f,0.0f,0.0f}, "Controls", &controlsMenu)); + pauseMenu.items.push_back(ui::menu::createButton({-128,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame)); + pauseMenu.items.push_back(ui::menu::createButton({-128,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault)); // Create the options (sound) menu optionsMenu.items.push_back(ui::menu::createSlider({0-static_cast<float>(game::SCREEN_WIDTH)/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &game::config::VOLUME_MASTER)); |