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authorClyne Sullivan <tullivan99@gmail.com>2016-02-26 07:49:33 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-02-26 07:49:33 -0500
commit26d71799f37bc325b6db0214268f4e72eb970ee9 (patch)
tree41306f63fc17fd176d720df8dfb90dde6bdc5159 /src/world.cpp
parent8f4cada7bf1068a9a3063636f7008cbe52875924 (diff)
village cleanup?
Diffstat (limited to 'src/world.cpp')
-rw-r--r--src/world.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/src/world.cpp b/src/world.cpp
index 2df0712..303d53b 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -999,13 +999,13 @@ void World::detect(Player *p){
}
for(auto &v : village){
- if(p->loc.x > v.start.x && p->loc.x < v.end.x){
- if(!v.in){
- ui::passiveImportantText(5000,"Welcome to %s",v.name.c_str());
- v.in = true;
+ if(p->loc.x > v->start.x && p->loc.x < v->end.x){
+ if(!v->in){
+ ui::passiveImportantText(5000,"Welcome to %s",v->name.c_str());
+ v->in = true;
}
}else{
- v.in = false;
+ v->in = false;
}
}
@@ -1614,8 +1614,11 @@ World *loadWorldFromXMLNoSave(const char *path){
wxml = wxml->NextSiblingElement();
}
+ Village *vptr;
+
if(vil){
- tmp->village.push_back(vil->Attribute("name"));
+ tmp->village.push_back(new Village(vil->Attribute("name"), tmp));
+ vptr = tmp->village.back();
vil = vil->FirstChildElement();
}
@@ -1627,22 +1630,22 @@ World *loadWorldFromXMLNoSave(const char *path){
/**
* READS DATA ABOUT STRUCTURE CONTAINED IN VILLAGE
*/
+
if(!strcmp(name,"structure")){
ptr = vil->Attribute("inside");
tmp->addStructure((BUILD_SUB)vil->UnsignedAttribute("type"),
- vil->QueryFloatAttribute("x", &spawnx) != XML_NO_ERROR ?
- randx : spawnx,
+ vil->QueryFloatAttribute("x", &spawnx) != XML_NO_ERROR ? randx : spawnx,
100,
(char*)vil->Attribute("texture"),
ptr);
- tmp->village.back().build.push_back(tmp->build.back());
+ vptr->build.push_back(tmp->build.back());
}
- if(tmp->village.back().build.back()->loc.x < tmp->village.back().start.x){
- tmp->village.back().start.x = tmp->village.back().build.back()->loc.x;
+ if(vptr->build.back()->loc.x < vptr->start.x){
+ vptr->start.x = vptr->build.back()->loc.x;
}
- if(tmp->village.back().build.back()->loc.x + tmp->village.back().build.back()->width > tmp->village.back().end.x){
- tmp->village.back().end.x = tmp->village.back().build.back()->loc.x + tmp->village.back().build.back()->width;
+ if(vptr->build.back()->loc.x + vptr->build.back()->width > vptr->end.x){
+ vptr->end.x = vptr->build.back()->loc.x + vptr->build.back()->width;
}
//go to the next element in the village block
@@ -1657,3 +1660,10 @@ World *loadWorldFromXMLNoSave(const char *path){
return tmp;
}
+
+Village::Village(const char *meme, World *w){
+ name = meme;
+ start.x = w->getTheWidth() / 2.0f;
+ end.x = -start.x;
+ in = false;
+}