diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-04 09:20:36 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-04 09:20:36 -0500 |
commit | 58ed33ed617396b4b4780d5b419392ae65d20e08 (patch) | |
tree | 96cbe176144ee5f863fac6f9c4db544d722a296c /src/world.cpp | |
parent | 4c6895ba1445a040f65affea6f29ab66011960db (diff) | |
parent | 5f0a1b99133a4f333f8be1466f1f5bf1245d6781 (diff) |
Fixed white outline around textures :)
Diffstat (limited to 'src/world.cpp')
-rw-r--r-- | src/world.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/world.cpp b/src/world.cpp index 5f8d44c..1b90a4b 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -321,8 +321,8 @@ void World::draw(Player *p){ static float yoff=DRAW_Y_OFFSET; // Initialize stuff static int shade,bgshade; static World *current; - unsigned int i,ie; - int is,v_offset,cx_start,width; + unsigned int i; + int is,ie,v_offset,cx_start,width; struct line_t *cline; bgshade = worldShade << 1; // *2 @@ -467,7 +467,8 @@ LOOP2: // ie -> i end ie=v_offset + (SCREEN_WIDTH / 2 / HLINE) + GEN_INC + HLINE; - if(ie>current->lineCount)ie=current->lineCount; // Maximum bound + if(ie>(int)current->lineCount)ie=current->lineCount; // Maximum bound + else if(ie < GEN_INC)ie = GEN_INC; /* * Make more direct variables for quicker referencing. @@ -499,7 +500,7 @@ LOOP2: bool hey=false; glBegin(GL_QUADS); - for(i=is;i<ie-GEN_INC;i++){ + for(i=is;i<(unsigned)ie-GEN_INC;i++){ cline[i].y+=(yoff-DRAW_Y_OFFSET); // Add the y offset if(!cline[i].y){ cline[i].y+=50; @@ -526,7 +527,7 @@ LOOP2: float cgh[2]; glBegin(GL_QUADS); - for(i=is;i<ie-GEN_INC;i++){ + for(i=is;i<(unsigned)ie-GEN_INC;i++){ /* * Load the current line's grass values @@ -1043,15 +1044,15 @@ extern bool inBattle; Arena::Arena(World *leave,Player *p){ generate(300); - door.y = line[299].y; - door.x = 100; + //door.y = line[299].y; + //door.x = 100; exit = leave; - npc.push_back(new NPC()); + /*npc.push_back(new NPC()); entity.push_back(npc.back()); entity.back()->spawn(door.x,door.y); entity.back()->width = HLINE * 12; - entity.back()->height = HLINE * 16; + entity.back()->height = HLINE * 16;*/ inBattle = true; pxy = p->loc; |