aboutsummaryrefslogtreecommitdiffstats
path: root/src/world.cpp
diff options
context:
space:
mode:
authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-14 08:43:28 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-14 08:43:28 -0500
commit840cf5f0d3fc60aceb95385010eac02ae6c95dcc (patch)
tree0b7eb237737289ad9b3f9bffc1478875d0d71abf /src/world.cpp
parent3f70fa248e411178f33075f4b90f112eced37f14 (diff)
parent477e6cdde57a428b41e814943233d8b01f0db6bf (diff)
Merge branch 'master' of http://github.com/tcsullivan/gamedev
Diffstat (limited to 'src/world.cpp')
-rw-r--r--src/world.cpp36
1 files changed, 21 insertions, 15 deletions
diff --git a/src/world.cpp b/src/world.cpp
index c1c306e..6909cf7 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -380,7 +380,7 @@ LLLOOP:
current=current->infront;
goto LLLOOP;
}
- cx_start = current->x_start;
+ cx_start = current->x_start * 1.5;
width = (-x_start) << 1;
glEnable(GL_TEXTURE_2D);
@@ -466,6 +466,9 @@ LLLOOP:
glDisable(GL_TEXTURE_2D);
+ glColor3ub(0,0,0);
+ glRectf(cx_start,GEN_MIN,-cx_start,0);
+
/*
* World drawing is done recursively, meaning that this function jumps
* back as many 'layers' as it can and then draws, eventually coming
@@ -1005,6 +1008,14 @@ World *World::goWorldFront(Player *p){
return this;
}
+bool World::isWorldLeft(void){
+ return toLeft ? true : false;
+}
+
+bool World::isWorldRight(void){
+ return toRight ? true : false;
+}
+
std::vector<void *>thing;
World *World::goInsideStructure(Player *p){
if(!thing.size()){
@@ -1142,18 +1153,13 @@ extern bool inBattle;
Arena::Arena(World *leave,Player *p){
generate(300);
- //door.y = line[299].y;
- //door.x = 100;
- exit = leave;
-
- /*npc.push_back(new NPC());
- entity.push_back(npc.back());
- entity.back()->spawn(door.x,door.y);
- entity.back()->width = HLINE * 12;
- entity.back()->height = HLINE * 16;*/
-
+ addMob(MS_DOOR,100,100);
inBattle = true;
+ exit = leave;
pxy = p->loc;
+
+ star = new vec2[100];
+ memset(star,0,100 * sizeof(vec2));
}
Arena::~Arena(void){
@@ -1165,11 +1171,11 @@ Arena::~Arena(void){
}
World *Arena::exitArena(Player *p){
- npc[0]->loc.x = door.x;
- npc[0]->loc.y = door.y;
- if(p->loc.x + p->width / 2 > door.x &&
- p->loc.x + p->width / 2 < door.x + HLINE * 12 ){
+ if(p->loc.x + p->width / 2 > mob[0]->loc.x &&
+ p->loc.x + p->width / 2 < mob[0]->loc.x + HLINE * 12 ){
inBattle = false;
+ ui::toggleBlackFast();
+ ui::waitForCover();
p->loc = pxy;
return exit;
}else{