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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-29 09:17:43 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-29 09:17:43 -0400
commit0e50f3c18c68e4c42546a52147e10cac1202b96f (patch)
tree3c0d9f1dce02d0aba44e36f4bd9dd216caa9c414 /src
parent0e5c78738efd5206ace1d000fd4160e223ba8597 (diff)
Made background painting dynamic, and made new tree backdrops
Diffstat (limited to 'src')
-rw-r--r--src/gameplay.cpp7
-rw-r--r--src/ui.cpp2
-rw-r--r--src/world.cpp4
3 files changed, 5 insertions, 8 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 9e0cc99..964794f 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -35,12 +35,7 @@ void initEverything(void){
*/
World *test=new World();
- test->generate(SCREEN_WIDTH);
-
- /*
- * Add two layers, a platform, and a hole to the world.
- */
-
+ test->generate(SCREEN_WIDTH * 2);
test->addLayer(400);
test->addPlatform(150,100,100,10);
diff --git a/src/ui.cpp b/src/ui.cpp
index e6d18d2..e0ebc50 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -19,6 +19,7 @@ static char *dialogBoxText;
namespace ui {
vec2 mouse;
bool debug=false;
+ bool posFlag=false;
bool dialogBoxExists=false;
unsigned int fontSize;
@@ -247,6 +248,7 @@ namespace ui {
if(SDL_KEY==SDLK_LCTRL)player->speed = .5;
}
if(SDL_KEY==SDLK_F3)debug^=true;
+ if(SDL_KEY==SDLK_b & SDL_KEY==SDLK_F3)posFlag^=true;
break;
/*
KEYUP
diff --git a/src/world.cpp b/src/world.cpp
index 97ec5ac..c04c88a 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -581,8 +581,8 @@ void World::addHole(unsigned int start,unsigned int end){
}
}
-int World::getStart(void){
- return -x_start;
+int World::getTheWidth(void){
+ return x_start*-2;
}
IndoorWorld::IndoorWorld(void){