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authorClyne Sullivan <tullivan99@gmail.com>2015-09-12 21:22:16 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-12 21:22:16 -0400
commit930de7158b1d94b49334f33c915cd9e8712190ed (patch)
tree160c9460e700fe9b130c2e9d00e96843467611a7 /src
parent328a35846f24aa61524e27d7a08f99617f1b0e55 (diff)
yay
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 4e43105..93f7da1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -24,16 +24,6 @@ Structures build;
UIClass ui; //Yep
World *currentWorld;//u-huh
-//static int randNext=1;
-
-void irand(unsigned int seed){
- srand(seed);
-}
-
-int grand(void){
- return rand();
-}
-
void logic();
void render();
@@ -78,13 +68,11 @@ int main(int argc,char **argv){
**************************/
irand(time(NULL));
-
entPlay = &player;
entPlay->spawn(0, 0);
build.spawn(-1, (grand()%20)-10, 0);
-
// Generate the world
World *w=NULL,*w2=NULL;
w2=new World(4,w,NULL);
@@ -96,6 +84,7 @@ int main(int argc,char **argv){
float gw;
+
while(gameRunning){
prevTime = currentTime;
currentTime = SDL_GetTicks();