diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-11-06 08:48:46 -0500 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-11-06 08:48:46 -0500 |
commit | e257d84daee9d474a944588214fbdafed9d9e983 (patch) | |
tree | fcbd3d8e7cbaad994c0ab20793b3ae86903b7451 /src | |
parent | cb55d6e72ae1f48622ffc2a36d7bdb3719355afe (diff) |
Fixed some handAngle bugs, and raised the world height
Diffstat (limited to 'src')
-rw-r--r-- | src/gameplay.cpp | 6 | ||||
-rw-r--r-- | src/ui.cpp | 9 | ||||
-rw-r--r-- | src/world.cpp | 7 |
3 files changed, 13 insertions, 9 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index b32d9ee..39d0675 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -40,7 +40,7 @@ void initEverything(void){ * Load the saved world if it exists, otherwise generate a new one. */ - FILE *worldLoad; + /*FILE *worldLoad; if((worldLoad=fopen("world.dat","r"))){ std::cout<<"Yes"<<std::endl; char *buf; @@ -51,10 +51,10 @@ void initEverything(void){ buf=(char *)malloc(size); fread(buf,1,size,worldLoad); test->load(buf); - }else{ + }else{*/ test->generate(SCREEN_WIDTH * 2); test->addHole(100,150); - } + //} test->addLayer(400); @@ -150,9 +150,9 @@ namespace ui { memset(ret,0,512); size=strlen(str); linc=0; - sinc=2; + sinc=1; } - if(++sinc==3){ + if(++sinc==2){ sinc=0; strncpy(ret+linc,str+linc,1); if(linc<size)linc++; @@ -315,6 +315,8 @@ namespace ui { if(SDL_KEY==SDLK_p)toggleBlack(); if(SDL_KEY==SDLK_F3)debug^=true; if(SDL_KEY==SDLK_b & SDL_KEY==SDLK_F3)posFlag^=true; + if(SDL_KEY==SDLK_UP)handAngle++; + if(SDL_KEY==SDLK_DOWN)handAngle--; break; /* KEYUP @@ -327,6 +329,9 @@ namespace ui { if(SDL_KEY==SDLK_LCTRL)player->speed = 1; if(SDL_KEY==SDLK_h)player->health-=5; if(SDL_KEY==SDLK_f)player->light ^= true; + if(SDL_KEY==SDLK_UP)handAngle+=0; + if(SDL_KEY==SDLK_DOWN)handAngle-=0; + break; default: break; diff --git a/src/world.cpp b/src/world.cpp index 01c06c4..b0f419d 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -7,11 +7,11 @@ // or not calculated at all, so GEN_INC is also used to decrease 'lineCount' in functions like draw() // and detect(). -#define GEN_MIN 40 -#define GEN_MAX 70 +#define GEN_MIN 80 +#define GEN_MAX 110 #define GEN_INIT 60 -#define GRASS_HEIGHT 4 // Defines how long the grass layer of a line should be in multiples of HLINE. +#define GRASS_HEIGHT 4 // Defines how long the grass layer of a line should be in multiples of HLINE. #define DRAW_Y_OFFSET 50 // Defines how many pixels each layer should be offset from each other on the y axis when drawn. @@ -56,7 +56,6 @@ char *World::save(unsigned int *ssize){ void World::load(char *buf){ struct wSavePack *sp; sp=(struct wSavePack *)buf; - std::cout<<sp->lineCount<<std::endl; x_start=sp->x_start; lineCount=sp->lineCount; line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)); |