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authorClyne Sullivan <tullivan99@gmail.com>2015-09-10 21:23:08 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-10 21:23:08 -0400
commite2c16377c87b2ba70bea8fc1fb428eae525b5cf9 (patch)
tree53ab50d515e604646034e39db9e79e60cc53b68b /src
parenta103b556146e434d038487fe518b854da8bc10d3 (diff)
world saving
Diffstat (limited to 'src')
-rw-r--r--src/World.cpp26
-rw-r--r--src/main.cpp22
2 files changed, 45 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp
index cf14612..9b9a2c3 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,4 +1,5 @@
#include <World.h>
+#include <cstdio>
World::World(void){
line=NULL;
@@ -62,7 +63,6 @@ void World::draw(void){
}
glEnd();
}
-#include <stdio.h>
void World::detect(vec2 *v,const float width){
unsigned int i;
for(i=0;i<lineCount;i++){
@@ -82,3 +82,27 @@ void World::detect(vec2 *v,const float width){
float World::getWidth(void){
return (lineCount-1)*HLINE;
}
+void World::saveToFile(FILE *f,World *parent){
+ fwrite(&lineCount,sizeof(unsigned int) ,1 ,f);
+ fwrite(&line ,sizeof(struct line_t),lineCount,f);
+ if(toLeft!=NULL&&toLeft!=parent->toLeft){
+ toLeft->saveToFile(f,toLeft);
+ }
+ if(toRight!=NULL&&toRight!=parent->toRight){
+ toRight->saveToFile(f,toRight);
+ }
+}
+void World::loadFromFile(FILE *f,World *parent){
+ fread(&lineCount,sizeof(unsigned int) ,1 ,f);
+ line=(struct line_t *)malloc(lineCount*sizeof(struct line_t *));
+ fread(&line ,sizeof(struct line_t),lineCount,f);
+ if(toLeft!=NULL&&toLeft!=parent->toLeft){
+ toLeft->loadFromFile(f,toLeft);
+ }
+ std::cout<<toRight<<" "<<parent->toRight<<std::endl;
+ if(toRight!=NULL&&toRight!=parent->toRight){
+ puts("A");
+ toRight->loadFromFile(f,toRight);
+ }
+}
+
diff --git a/src/main.cpp b/src/main.cpp
index c404f22..8da775c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,4 +1,5 @@
#include <common.h>
+#include <cstdio>
#include <ctime>
#define TICKS_PER_SEC 20
@@ -77,11 +78,28 @@ int main(int argc,char **argv){
entit1 = &player;
entit1->spawn(0, 0);
- World *w=NULL;
- World *w2=new World(4,w,NULL);
+ // Generate the world
+ World *w=NULL,*w2=NULL;
+ w2=new World(4,w,NULL);
w=new World(2,NULL,w2);
+
currentWorld=w;
+ // Save the world if necessary
+ /*static FILE *f=fopen("world.dat","r");
+ if(f==NULL){
+ f=fopen("world.dat","w");
+ if(f!=NULL){
+ currentWorld->saveToFile(f,currentWorld);
+ fclose(f);
+ }else{
+ std::cout<<"Error! Couldn\'t save the world!"<<std::endl;
+ }
+ }else{
+ currentWorld->loadFromFile(f,currentWorld);
+ fclose(f);
+ }*/
+
float gw;
while(gameRunning){