diff options
-rw-r--r-- | include/entities.hpp | 2 | ||||
-rw-r--r-- | include/world.hpp | 4 | ||||
-rw-r--r-- | src/entities.cpp | 6 | ||||
-rw-r--r-- | src/world.cpp | 47 | ||||
-rw-r--r-- | xml/!town.xml | 6 | ||||
-rw-r--r-- | xml/bobshouse.xml | 2 |
6 files changed, 37 insertions, 30 deletions
diff --git a/include/entities.hpp b/include/entities.hpp index 49598bd..945e8c8 100644 --- a/include/entities.hpp +++ b/include/entities.hpp @@ -343,6 +343,8 @@ public: std::string inside; std::string textureLoc; + GLuint insideTex; + Structures(); ~Structures(); diff --git a/include/world.hpp b/include/world.hpp index 7dccf1b..dc07267 100644 --- a/include/world.hpp +++ b/include/world.hpp @@ -17,8 +17,7 @@ * in World::setBackground() to select the appropriate images. */ enum class WorldBGType : unsigned int { - Forest = 0, /**< A forest theme. */ - WoodHouse /**< An indoor wooden house theme. */ + Forest = 0 /**< A forest theme. */ }; /** @@ -199,6 +198,7 @@ private: public: float HouseWidth; + GLuint houseTex; inline bool isIndoor(void) const { return m_Indoor; } diff --git a/src/entities.cpp b/src/entities.cpp index 6b9c3fe..e005df5 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -163,7 +163,7 @@ void PlayerSystem::receive(const KeyDownEvent &kde) } else if (kc == getControl(4)) { p->speed = .5; } else if (kc == getControl(5)) { - static int heyOhLetsGo = 0; + /*static int heyOhLetsGo = 0; //edown = true; @@ -179,7 +179,7 @@ void PlayerSystem::receive(const KeyDownEvent &kde) // enable action ui ui::action::enable(); - } + }*/ } } else if (kc == SDLK_DELETE) { game::endGame(); @@ -500,6 +500,8 @@ void Structures::createFromXML(XMLElement *e, World *w) textureLoc = e->StrAttribute("texture"); + insideTex = Texture::loadTexture(e->StrAttribute("insideTexture")); + spawn(static_cast<BUILD_SUB>(e->UnsignedAttribute("type")), e->QueryFloatAttribute("spawnx", &spawnx) == XML_NO_ERROR ? spawnx : (randGet() % w->getTheWidth() / 2.0f), 100); diff --git a/src/world.cpp b/src/world.cpp index 816b280..ef9969f 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -77,16 +77,20 @@ std::string currentXML; static std::vector<WorldSwitchInfo> arenaNest; // pathnames of images for world themes -static const std::string bgPaths[] = { - "bg.png", // Daytime background - "bgn.png", // Nighttime background - "bgFarMountain.png", // Furthest layer - "forestTileFar.png", // Furthest away Tree Layer - "forestTileBack.png", // Closer layer - "forestTileMid.png", // Near layer - "forestTileFront.png", // Closest layer - "dirt.png", // Dirt - "grass.png", // Grass +using StyleList = std::array<std::string, 9>; + +static const std::vector<StyleList> bgPaths = { + { // Forest + "bg.png", // daytime background + "bgn.png", // nighttime background + "bgFarMountain.png", // layer 1 (furthest) + "forestTileFar.png", // layer 2 + "forestTileBack.png", // layer 3 + "forestTileMid.png", // layer 4 + "forestTileFront.png", // layer 5 (closest) + "dirt.png", // ground texture + "grass.png" // grass (ground-top) texture + } }; // pathnames of structure textures @@ -614,6 +618,7 @@ WorldSwitchInfo World::goInsideStructure(Player *p) delete[] buf; tmp = dynamic_cast<Structures *>(*d)->insideWorld; + tmp->houseTex = dynamic_cast<Structures *>(*d)->insideTex; return std::make_pair(tmp, vec2 {0, 100}); } @@ -637,7 +642,7 @@ WorldSwitchInfo World::goInsideStructure(Player *p) } if (b == nullptr)*/ - return std::make_pair(this, vec2 {0, 0}); + return std::make_pair(currentWorld, vec2 {0, 100}); //return std::make_pair(tmp, vec2 {b->loc.x + (b->width / 2), 0}); } @@ -1416,16 +1421,14 @@ void WorldSystem::render(void) bg_tex.clear(); if (world->isIndoor() && i == 3) { - static const GLuint tex = Texture::loadTexture(world->styleFolder + "insideWoodHouse.png"); - static const auto dimm = Texture::imageDim(world->styleFolder + "insideWoodHouse.png"); - glBindTexture(GL_TEXTURE_2D, tex); + glBindTexture(GL_TEXTURE_2D, world->houseTex); bg_items.emplace_back(worldStart, GROUND_HEIGHT_MINIMUM, 7-(i*.1)); bg_items.emplace_back(worldStart + world->HouseWidth, GROUND_HEIGHT_MINIMUM, 7-(i*.1)); - bg_items.emplace_back(worldStart + world->HouseWidth, GROUND_HEIGHT_MINIMUM + dimm.y, 7-(i*.1)); + bg_items.emplace_back(worldStart + world->HouseWidth, GROUND_HEIGHT_MINIMUM + dim.y, 7-(i*.1)); - bg_items.emplace_back(worldStart + world->HouseWidth, GROUND_HEIGHT_MINIMUM + dimm.y, 7-(i*.1)); - bg_items.emplace_back(worldStart, GROUND_HEIGHT_MINIMUM + dimm.y, 7-(i*.1)); + bg_items.emplace_back(worldStart + world->HouseWidth, GROUND_HEIGHT_MINIMUM + dim.y, 7-(i*.1)); + bg_items.emplace_back(worldStart, GROUND_HEIGHT_MINIMUM + dim.y, 7-(i*.1)); bg_items.emplace_back(worldStart, GROUND_HEIGHT_MINIMUM, 7-(i*.1)); } else { for (int j = worldStart; j <= -worldStart; j += dim.x) { @@ -1594,10 +1597,10 @@ void WorldSystem::setWorld(World *w) bgFiles.clear(); - for (int i = 0; i < 9; i++) { - int idx = /*((int)w->bgType * 9) +*/ i; - bgFiles.push_back(w->styleFolder + bgPaths[idx]); - } + const auto& files = bgPaths[(int)w->bgType]; + + for (const auto& f : files) + bgFiles.push_back(w->styleFolder + f); bgTex = TextureIterator(bgFiles); } @@ -1639,7 +1642,7 @@ void WorldSystem::enterWorld(World *w) void WorldSystem::leaveWorld(void) { - world = outside; + world = currentWorld = outside; } void WorldSystem::singleDetect(Entity *e, entityx::TimeDelta dt) diff --git a/xml/!town.xml b/xml/!town.xml index 9d0838b..2d110e8 100644 --- a/xml/!town.xml +++ b/xml/!town.xml @@ -4,10 +4,10 @@ <generation width="1600"/> <time>6000</time> <spawnx>-300</spawnx> - <npc name="Sanc" hasDialog="true" health="1" x="23.971899" y="59.998001" dindex="9999"/> - <npc name="Bob" hasDialog="true" spawnx="30" health="1" x="308.18121" y="60.597992" dindex="0"/> + <npc name="Sanc" hasDialog="true" health="1" x="-324.26083" y="70.398842" dindex="9999"/> + <npc name="Bob" hasDialog="true" spawnx="30" health="1" x="151.69295" y="71.5989" dindex="0"/> <structure type="1" spawnx="300" alive="1"/> - <structure inside="bobshouse.xml" type="1" spawnx="10" alive="1"/> + <structure inside="bobshouse.xml" insideTexture="assets/style/classic/bg/insideWoodHouse.png" type="1" spawnx="10" alive="1"/> <chest alive="1"/> </World> diff --git a/xml/bobshouse.xml b/xml/bobshouse.xml index 43644ca..f13d5ff 100644 --- a/xml/bobshouse.xml +++ b/xml/bobshouse.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <IndoorWorld> - <style background="1" bgm="assets/music/theme_jazz.wav" folder="assets/style/classic/"/> + <style background="0" bgm="assets/music/theme_jazz.wav" folder="assets/style/classic/"/> <house width="800" /> <generation width="1600" /> <link outside="town.xml"/> |